Posted on: June 7, 2018

basildazz-1
Verified ownerGames: Reviews: 17
North & South of this millenium
Marvellous game, uncomplicated management, great depth, brilliant AI.
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Ultimate General is a trade mark of Game-Labs LLC. Copyright © 2013-14 Game-Labs LLC. All Rights Reserved.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: June 7, 2018
basildazz-1
Verified ownerGames: Reviews: 17
North & South of this millenium
Marvellous game, uncomplicated management, great depth, brilliant AI.
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Posted on: October 1, 2018
sataribus
Verified ownerGames: 92 Reviews: 13
Mixed Feelings
Somehow this game is missing what Sid Meir's Gettysburg !- Had. This has some good ideas and elements, but no matter the set up, it feels like a menu driven game. The Player has no real control of the issue.
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Posted on: June 4, 2015
Crymson84
Verified ownerGames: 69 Reviews: 2
Abysmal
I was a huge fan of Sid Meier's Gettysburg and its sequel, Antietam. As such, I was excited for this title, and followed it throughout its development process. I only recently had the opportunity to buy the game, and began playing it yesterday. My opinion? The game sucks. The AI? Dreadful. At its highest difficulty level, it behaves in infantile and sometimes suicidal fashion, failing utterly to concentrate at my weakest points and instead opting to launch mass assaults at solid defensive lines. Indeed, it even generally fails to marshal all of its available forces in the process, instead opting to keep a brigade or two in reserve whilst its other soldiers are butchered. Worse, often entire brigades will veer off to chase minute groups of skirmishers, or simply stand idle just out of bullet range of an enemy force. Unit behavior? Terrible. I found my units moving randomly and of their own volition, whether it be forward, backward, or side to side, often while under fire. They always failed to reorient to face an enemy line. My artillery refused to stay stationary whenever I concentrated several batteries in close proximity. Occasionally my troops would fail to fire at the enemy, no matter what I did. Mechanics? Horrid, and stupidly simplistic. Units can fire directly through friendly units. There's no way to arrange units into column for faster movement. Fortifications do not exist. Brigades' condition (whatever this means---the manual only indicates its importance rather than explaining what it means) often drops to zero with alarming rapidity and arbitrariness, and unit movement is too sluggish and disjointed to reliably rotate units in and out of line. More, there is no way whatsoever to fine-tune ANYTHING. Formations and unit behavior are set, PERIOD. Presentation? Uninspired. The map is cartoonish, and infantry brigades from each side both look and behave identically to each other. Even cavalry skirmishers look just like the infantry. So disappointing.
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Posted on: October 17, 2015
Lukas_20052
Verified ownerGames: 28 Reviews: 1
Which version it is?
Hello There! I would buy this game, but first could you write which version it is? I read v 1.5 has been fixed and have many improvements. Please say it is 1.5 BR Luke
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Posted on: October 5, 2015
SG868
Verified ownerGames: 31 Reviews: 1
Avoid at all cost.
One of the most infuriating games to play I've ever encountered. Do you like flanking manoeuvres? Do you like to create wedges in enemy formations? Do you like that units follow your orders and don't run away unless they've been completely crushed? Then forget about this game! It's almost impossible to attack, as your units will run away rather easily once they've suffered a few (~20 %) casualties. Oh, and it's not possible to move groups of units in formation. Who the hell was responsible for this game!? This person should be forbidden from ever again be in charge of game development, it lacks any kind of knowledge as to what makes games fun to play. Please GOG.com, bring Sid Meier's Gettysburg back!
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