Posted on: August 24, 2012

Rose_in_Shadows
Verified ownerGames: 215 Reviews: 5
Fantastic game system experiment, hilarious failure of a game
Ultima series thrived on innovation. The previous parts of the series practically invented everything we take for granted in CRPGs these days. Games like Ultima VII and U7SI set the standards for CRPGs for the decades to come. Ultima IX tried this. It succeeded on technical merits, and it was, indeed, an interesting attempt at making a 3D RPG. Too bad almost everything else failed hilariously. There is a lot to like about U9. The user interface with its "3D ragdoll" idea is interesting, and the dialogue system was a good attempt at making dialogues cinematic. The overall game system is pretty smooth and logical - the game basically takes Ultima VIII's concepts and improves them. It's a good attempt at transforming Ultima VIII-esque game system into 3D - which led to some unfortunate conclusions. But there's also a lot to dislike about U9. The most obvious problem is that there are a lot of bugs, and getting the game to run properly is an adventure, even with GOG's best efforts. The voice acting isn't very good, which obviously jarred people because *not* having voice acting in previous parts worked great. Dialogue gets a bit dumb. The quests aren't *that* interesting. Oh, and I didn't even mention the game basically contradicts most of the stuff in the previous games for particularly dumb reasons. While the 3D models and terrain sure were pretty at the time, the world is incredibly tiny. (Kids who complain about Skyrim haven't seen a darn thing, I say - that game is absolutely colossal compared to U9.) You don't need to play the game too far to get the distinct feeling that this just isn't a great big masterpiece of video games. Ultima IX stands in the point of video game history where the competitors just sped past it. Games like The Elder Scrolls III: Morrowind basically came to the scene of disaster and fixed everything that was wrong. Origin was living in difficult times and they didn't manage to produce a great game, under so much pressure from both the gaming public and especially their higher-ups at EA. There's just no way around it: this game failed to do what it promised. The bottom line is that it's still a very interesting and even engrossing game to play, *if* you can get over the bugs. Don't treat it as a true Ultima title - it's better to just laugh at the plot in so-bad-it's-so-good manner, and laugh at all of the inevitable bugs and problems. Simply put, it's not bad enough to stop you from playing it and from enjoying it if you have the right mindset - the game parts actually work surprisingly well. If you want a *real* RPG from this era, with actual writing and everything, you can always go back to Morrowind. It's a good thing Ultima IX has been priced in the $5.99 bin, because at $9.99 you'd be horribly ripped off. At the lower price, however, I feel that you should *definitely* grab it for chuckles and fun, but only if you don't take things too seriously.
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