Posted on: April 23, 2012

brilliance
Games: 454 Reviews: 8
A disaster, a failure in any genre, regardless of its predecessors
Ultima was a complex series of role-playing games, but it suffered from the awkward interfaces and navigation that were common in its time. Ultima 7 improved upon those flaws, and though it was still problematic, it succeeded as an epic adventure in a large, detailed world. Ultima 8 was a rushed pile of worthless bullshit that crushed all the style and value of the series, leaving only the crippling. Ultima's role-playing is gone: The character is no longer the greatest symbol of goodness and virtue, he has become a genocidal sociopath who destroys everything in his path and cares naught about anyone else. You have no choice but to follow the commands of all the irritating characters in this stupid, featureless world, one filled with empty space and confusing wastelands. Players no longer search for curiosity's sake, but because they have no idea where to go or what to do until they stumble upon the right cave. Virtue is irrelevant, as the Avatar must be pure evil. Ultima 8 is not even consistent: Commit crimes most of the time, and you will be killed--but under certain circumstances, you must kill and steal from innocent men. Have fun trying to figure out the difference. Controls, jumping, combat, perspective: All are terrible. Electronic Arts forced Origin to turn this into an action game, but the great combat of Wing Commander and Crusader bear no resemblance to this shit. Jumping puzzles appear throughout the game, but you never get a clear indication of where you are jumping, the position of the target relative to the character, or the length of the jump. One can easily spend hours on a single jumping puzzle. Fighting suffers all the same problems, and involves nothing more than blindly clicking on the enemies, only slightly less tedious and frustating than Diablo. It was compared to Super Mario Brothers, but Mario is defined by its steady controls; clear situational awareness; exciting action sequences; imaginative settings and enemies; and clearly defined objectives, none of which are present in this game. Ultima 8's magic system is a mess: The worst example is a type of magic that requires the player to place items in very specific spots throughout pentagrams, leading to endless frustrations and confusion. This has to be repeated many times to complete one training sequence, one of the many pointless, tedious, extraneous sequences that destroy the pacing. Never play this game. Electronic Arts destroyed Origin, and if its executives get one cent from this game, they should be declared thieves and suffer horrible punishments. Rating: negative googleplex stars out of infinity
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