Posted on: May 4, 2012

MackieStingray
Verified ownerGames: 249 Reviews: 5
Imperfect, but fun as hell
You may have heard it's supposed to be X-Com. If so, it fails in this regard. Ignore that. It's like a child of the X-Com series, expressing only some genes from that parent but mixed with a great deal else. First off, the game's atmosphere is lovely. From beginning to end it has a brooding, even haunting feel, with admittedly perhaps a few too many greys (ha!), browns and flat colors. (The sequels address this nicely, but each color scheme is also thematically appropriate to its game, so they differ in tone and atmosphere.) Second off, the gameplay differs from the X-Com series in most measures, and is fun in its own manner. Imperfections. This game could use some modding, and in fact mods do help. Pacing, equipment acquisition and difficulty spike and change based on sometimes very odd triggers, sometimes making your second playthrough very different (and, in my experience, oddly much more difficult.) The game can be cruel by design, occasionally. Odd tactics are encouraged, some missions discouraged by the difficulty of attempting them and high chance of expensive manpower losses. Rockets. In general, you'll rack them up and find them almost hilariously useless. High damage, certainly, but they're slower than molasses in January. Anyway, if you enjoy games where you pause a lot, the map's clear but its occupants are obscured, attention to detail is important and the atmosphere is brilliantly executed, you'll like UFO: Aftermath. You'll probably enjoy replaying it, as well.
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