Posted on: November 23, 2024

TM5000
Verified ownerGames: 12 Reviews: 2
Great game!
Played 2 hours now and really getting into it! Very well done strategy game!
Is this helpful to you?
Tunguska: The Visitation is 3D top-down action shooter, infused with moderate survival elements such as food, medicine, body energy, character stat buff, hazardous environments, and inventory management. The slow-paced, methodical gameplay inspires critical thinking and strategic planning.
A perk-based skill system lets you decide on how to build expertise - be it combat-heavy, stealthy, crafty, or just an all around survivor of the Zone.
Put your grit to the test with real time melee brawls and gunfights. With a large arsenal of weapons, you can be creative and come up with the best approach for each combat scenario. Stick to the shadows and use distractions, if being stealthy is up your alley.
The Zone is not a barren place. Grow crops and hunt for the ingredients for cooking and brewing serums with special effects. Use the workbench to craft ammunition and repair your gears.
Live the life of a Ghoul Hunter and uncover the dark secrets of Tunguska from the Soviet era. Venture across desolate villages, abandoned facilities, toxic swamps, and ominous tunnels in this top-down adventure RPG, in a realm cursed by the mysterious Tunguska Event in 1908.
Inspired by the novel Roadside Picnic, Tunguska is one man's vision and creation of a new post-Visitation zone: a place not just full of horror and danger, but also the freedom and opportunities sought after by many near the fall of the USSR.
Since its original release in 2021, numerous enhancements to gameplay were added to the base game, including
"46 hours playtime and i guess i am in half trough the story. Beside that the world is changing all the time. It's such a gem if you like S.T.A.L.K.E.R.-like games."
- Kyosa
"This ticks all the boxes. It feels like I can just live in the world, farming, and levelling up, and looting. Its a fun game that allows me to live the Stalker lifestyle."
- Hydraujac
A: The "Ravenwood Stories" DLC is a must-have for players who enjoy discovering horror stories, as well as those who love base-building, farming, and crafting. The "Way of A Hunter" DLC lets you create your own character skill class and choose a different avatar and gender. The "Shadow Master" DLC adds a new stealth quest along with a detailed background story, if you are a fan of the lore. The "Dead Zone" DLC provides two New Game experiences with a huge collection of new weapons, armor, and gears.
Game length provided by HowLongToBeat
Posted on: November 23, 2024
TM5000
Verified ownerGames: 12 Reviews: 2
Great game!
Played 2 hours now and really getting into it! Very well done strategy game!
Is this helpful to you?
Posted on: August 6, 2024
DeathKnightRZ
Verified ownerGames: 69 Reviews: 1
Neither excels at either STALKER or ARPG
Based on my experience, limited as it is. Tries to be a STALKER game, that can't be denied. Tunguska fails to do this by not learning from how the first game, Shadow of Chernobyl, did it start by keeping it's gunplay going up linearly but it works for STALKER but not Tunguska as it quicky goes up to AKs rather quickly after a while where as it only gets to AKs after 2 map changes for STALKER. Assuming you don't attack the military at the bridge. Back to gunplay is how spongey the enemies are. I decided to see what 100% damage to myself was like and even with the Vest you can buy from Sidor, I was still getting torn up by even pistol rounds. I got as far as towards to the Ravenwood area with Bandits(Legionnaires) and they just soaked up the 7.62mm ammo I was saving. Also aiming is hit or miss, can be aimed right on a target just to see the bullet go off far right or left. Anomalies (Distortions) were just there, easily avoided for the most part except the one that kept moving and did not react to rocks. Mutants were spongey as well, mainly the scythes taking quite the few hits with a crowbar. Crafting should be optional, not a core component, in my honest opinion. I rather the craftables be quest rewards for repeatables (if there are any repeatable missions) The only redeeming part I liked was the Skill point system, very simple and the bonuses were nice. The story of a reporter didn't really draw me in, only the atmosphere and I couldn't feel it as much as I would hope to. The people turning into ghouls thou was interesting a tad but not nearly as much as it could've been. The biggest point is the lack of some A-Life like system for AI appearing on maps, maybe after clearing the military checkpoint, either Military return or Bootleggers(Stalkers) are seen fighting Legionnaires/mutants made a lair. Overall, I feel like combining STALKER with ARPG style elements could be great but Tunguska doesn't quite hit the spot.
Is this helpful to you?
Posted on: May 1, 2023
Confident-Bottle
Games: 18 Reviews: 1
Very janky controls, especially on PC
I loved Stalker and had high hopes for this, but it's clearly built for controllers. The keyboard/mouse controls are really clunky and imprecise, and are inferior even to many games made in the 90s. There are a few control options, which is nice, but some of those are entirely unplayable (e.g. you can't rotate the camera with your mouse), while others are simple very janky. No matter the option, everything locks your controls to interactable objects and enemies. This works on controllers with imprecise controls. It does not work for mouse, at all. This is a "select the enemy, press fire they're dead (or until you're dead, more likely)" type of game. Yeah, sure, cover, positioning, tactics and all that is important. But that seems to be all that's important. Aiming isn't a thing. If you like turn-based tactics games, but you want a little more action, you might like this. But it just doesn't have the typical precision controls of similar games with real-time combat. Other than that, guns work fine. You point one at a bad man, the bad man goes away. If you try to shoot an enemy who's behind cover, you'll miss most of your shots, but this might be by design. Not a design I like, but your mileage may vary. Melee also needs a lot of refinement. Your attack range is very small, so you'll sneak up to an enemy, press attack, and you'll just miss entirely. This will happen a few times. When you finally hit them, they'll start shooting (if they haven't been shooting yet) while backing away, which makes you miss some more. It's has small single-location maps, so it feels somewhat unimmersive. It's based on crafting and resting (eating then sleeping heals you, you don't regen). You don't seem to really just randomly find healing items and combat is very punishing, and sneaking up on people to take them out in melee almost seems required (which may have been fine if it weren't for the issues above). Disclaimer: I got halfway through the 3rd combat area before giving up.
Is this helpful to you?
Posted on: December 5, 2022
Asherett
Verified ownerGames: 620 Reviews: 4
Not a good game by any standard
So, on the surface this seemed like a super nice Stalker type game. Sneaking, crafting, I'd have preferred turnbased to realtime combat but oh well. It's atmospheric and fairly well visually designed. However, it very soon became apparent that this is the kind of game that insists on punishing the player at all times. You can only save by sleeping in safe areas, it's super easy to die, and you actually need not only prepare and cook food; but actually plant and farm! The absolutely biggest issue is the camera handling imo. You can only sensibly rotate the camera by holding in the mousewheel and moving the mouse left and right. And there's a lot of manual aiming in this game (to fire a gun, you aim with right mouse and fire with left). So basically you can't control the camera while doing anythin else. There are keys to turn the camera, but it's totally useless. Even though you can click to move, the game has NO pathfinding, so your guy will run run into a wall. In addition, there are so many absurd design decisions all over the place. When you buy a big item from the trader, like an armor, you need to have space in your inventory. You can't put it on while in the trader window, and you can't exit the trader window while having an item in trade. So you need to start selling stuff you don't want to sell. A big part of the game is bashing open hilariously lightweight crates with your crowbar (seriously, you'll send them flying), and if you accidentally hit a friendly with your wild swings, it's instantly game over. Noone cares if you just steal their vital supplies right in fron of them though. Quests are also stupidly broken, dialogue is totally meaningless, and the whole thing of course reeks of typical slavic machismo and misogyny. Avoid, even if you think you like this kind of thing.
Is this helpful to you?
Posted on: March 20, 2024
blindich
Verified ownerGames: 338 Reviews: 5
Many control schemes, but no good ones
If you've played the Crusader series, you know how maddening obtuse control schemes can be. Well, this is 20 years later and it has the same problems. A wide choice of control options and yet none of them are intuitive or finger-friendly. Get used to re-doing sections over and over and over. If STALKER played like this, you'd never manage to leave Cordon.
Is this helpful to you?
Something went wrong. Try refresh page.
No reviews matching your criteria