Trust No One DEMO is available
here
You'll need to think outside more than just the box. In "Trust No One,” a point-and-click detective adventure, you play as a journalist who tries to unravel a web of secrets about a mysterious AI-company. Explore the nooks and alleyways of Kyiv to discover t...
You'll need to think outside more than just the box. In "Trust No One,” a point-and-click detective adventure, you play as a journalist who tries to unravel a web of secrets about a mysterious AI-company. Explore the nooks and alleyways of Kyiv to discover the identity of your informant. "Trust No One" beckons you to embrace curiosity. The game's narrative unfolds beyond the ordinary, urging you to think outside conventional boundaries. “Trust No One” is the latest from the Ukrainian game studio Triomatica, following the success of “Boxville,” the winner of DevGamm's Best Mobile Game award in 2022 and GDWC Best Mobile Game award in 2023.
What you can expect to see in Trust No One:
- Hand-drawn graphics — all backgrounds and objects are carefully drawn by our artist.
- Locations were inspired by real buildings and places in Kyiv, Ukraine.
- Logical puzzles and mini-games are tightly incorporated into the story of the game.
- Atmosphere of mystery, conspiracy and detective adventure.
- Need to be vigilant and attentive to find out what is going on.
Popular achievements
Almost Johnny Mnemonic
I want to get online... I need a computer!
common
·
41.36%
Brave New World
Well, something is not changing
common
·
35.6%
Cipher breaker
There are no more safe passwords in this world
common
·
49.74%
Descartes approves
Cogito, ergo sum
common
·
52.88%
Dystopia fan
You know things in dystopias
common
·
58.12%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
It's a short game with simple puzzle gameplay.
But it requires that you to go outside the game to get information (Kyiv train station street name) and access an actual website to get vital information for the game and send an actual email to an address you find in the game.
If that website and the email address go offline... the game will become unsolvable and unless a walkthrough has the response emails you'll miss out on content important to the story.
Not good for a singleplayer game.
The game is basically a loose chain of puzzles. What's worse, inconsistent chain. Okay, I understand that the idea of the game is combining real world investigation with the game environment, and that requires cutting some edges. It just doesn't work well. You can't have "guess the password" puzzle if you declare that the admins are obsessed with security to the point some computers are not connected to a network. Hey - I definitely don't work for a safety-critical company and we have better physical security. And, like, an alarm if anyone tries to enter the building after working hours.
The game offers no reward other than solving the puzzles themselves. Sometimes, the puzzles are quite straightforward. Sometimes, the solution is not obvious even in retrospect. I didn't find the game really "atmospheric" as advertised - you won't meet any other characters in-game, you won't explore the world, there is no narration, only sound effects and ambient music. Sound is not bad, but won't create atmosphere on it's own. Graphics are decent and pleasant, but most of the locations present are dead-end parts of the puzzle of "where to go next?".
Be advised that the game requires you to do stuff outside of the program itself. You will need to look up information from the real world, and that's quite bold requirement from a game that can only run fullscreen. What's worse, you'll need to access game's web and send e-mails to game's address. The game doesn't advertise this before purchasing, and it doesn't offer any privacy policy on e-mail addresses potentially harvested from players.
I can certainly say that Trust No One was one of the most unique games I have played. It made me think outside of the box more than most games. It made me do web searches outside of the game, email actual email addresses, and really pay attention to hints and info provided. I would say that about 80% of the time it had me impressed but other times I found it could get a little convoluted in what it wanted you to do and made you take farther leaps of logic than I feel was warranted. I will also say that while the game was very unique that could be it’s downfall down the road. If the email servers the game is tied to go down then you can’t complete certain puzzles. The art style was well done with a soft almost painting like quality. There wasn’t much in the way of music or sound effects but what was there was decent to good. I would have liked to see more of an epilogue to see how my choice at the end effected the in game world.
I played Trust No One on Linux. It never crashed and I didn’t notice any bugs. There are no graphical options at all. You can manually save outside of the first scene but there is only one save slot. The game ran great even on my Intel onboard graphics. The game had no v-sync option but respected my refresh rate anyway.
Engine: Unity
API: OpenGL
Game Version: 1.1
GPU Usage: 13-82 %
CPU Usage: 1-4 %
System RAM Usage: 2.1-2.2 GB
Frame Rate: 145-165 FPS
Despite the few times I was a little annoyed at a puzzle I will say Trust No One made an impression on me and I would recommend it. I finished it in forty three minutes and paid $4.23 CAD for it. I would even say value wise it could warrant a $10 CAD price tag. Hopefully the potential issues I mentioned with email servers down the road don’t ruin what was a decent puzzle game that tried something new and mostly succeeded.
My System:
Intel i5-12600K | 32GB DDR4-3200 CL16 | Intel UHD 770 | Western Digital Black SN770 1TB | Trisquel 11.01 | Mate 1.26.0 | Kernel 6.10.8-gnu | Mesa 23.2.1
I'm fully willing to take the L on this one if I turn out to be part of the minority here but I found this game barely playable.
At first it seemed okay, but around 2-3 steps into the gameplay I kept getting stuck because I just couldn't figure out what the game wanted me to do. Maybe I'm dumb, maybe I'm just wired differently I don't know but I couldn't get through it without the help of an online guide and I'm still convinced that the phonebook puzzle would not have been possible to solve without help.
And when I did manage to get through it I was sorely disappointed by how short and pointless it was. If you take some time to travel around the different streets and locations you'll notice that all of them are meticulously and beautifully painted to look unique and realistic but the game only ever makes use out of like three locations.
I think it was true passion project.
The game is very short, but engaging and ... surprising. I'll admit that I didn't get into the idea of going outside the game world. I like the idea of wrapping up the plot, but it would have been ideal if the story had been twice as long. The visuals were indeed pleasant and polished. Good job, please make more games!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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