Posted on: August 17, 2025

BlackTiger63
Verified ownerGames: 52 Reviews: 3
Nice easy adventure
Nice easy adventure. Some things are slightly harder but nice to play.
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Trüberbrook is developed by btf and published by Headup GmbH. Copyright © 2017 btf GmbH.
Game length provided by HowLongToBeat
Posted on: August 17, 2025
BlackTiger63
Verified ownerGames: 52 Reviews: 3
Nice easy adventure
Nice easy adventure. Some things are slightly harder but nice to play.
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Posted on: August 28, 2025
xsimaster
Verified ownerGames: 336 Reviews: 1
Good, if a bit short
I liked the mystery, the funny characters and the graphics.
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Posted on: January 23, 2024
coffi
Verified ownerGames: 378 Reviews: 2
Bouncy trip to countryside
I like the idea and concept of the game, but it is soooooo buggy! :( I was tempted on several occasion just give up, because any attemp to navigate or interact with your character usually ends up with Hans walking on the other side of the screen. It was so annoying. The puzzles are either super easy or really hard. Main story looks promising on the beginning, but as you continue further it become quite flat and not really interesting. At the end I felt like I just witness a prolog for a game series, not the full game (it took me about 5 hours to finish, I occasionally use walkthrough)
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Posted on: May 19, 2024
3DMan
Verified ownerGames: 425 Reviews: 22
A unique entry into point-n-click games
Truberbrook is an interesting beast. The style is 10/10, it looks like a Wes Anderson movie(Fantastic Mr. Fox most definitely). Environment and character design(and character movement) are exquisite. Without knowing the sets were physical, I was amazed when the camera moved in 3D space around it. It's juuust enough to give it an extra depth.(I've played enough point-and-click adventure games to know they could have just had beautiful static backgrounds like many other games have had, but they went the extra mile) The references are everywhere, from Twin Peaks to Monkey Island, and probably many I missed as an American. It's an odd mixture of tone, from jokey gags like falling off a ski lift and surviving, to discussions of quantum physics and multiverses. I'm sure many old school point-and-click folks were put off by the way inventory works- you basically can't touch it, and is only useable on objects AS a solution. In a way, eliminating a lot of the trial-and-error can be a relief to eliminate wasting time, although one trade-off I think is getting character reactions from trying to use random objects on them. I was fine with it, although I wish you could at least get a description of the items in your inventory, I often forget what they specifically were. It's definitely on the short side, I'm sure due to how time-consuming the process was. I think the ending is a bit rushed, both in actiony/creaive setpieces, and more justification/character development for the villain to do something so...villainous. I definitely look forward to more from this team.(even if it's a stop-motion movie!) I imagine if this "experiment" was too cost-effective they might do something more traditional, or just take a looong time to build upon it.
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Posted on: October 22, 2024
gl1970
Verified ownerGames: 82 Reviews: 1
Unplayable.
I had high hopes for this game but have been disappointed as I seem to have a cursor glitch that only allows me to click on things in the main menu. As soon as I interact with anything in either the pretitle or prologue screens the cursor appears to move to the top left of the screen and prevents any further interaction. I have found mentions of this glitch online from over five years ago, unfortuneately no remedy seems to have been found (at least none that work in my case). That being said, the graphics look good and the price was right.
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