Posted on: August 17, 2012

cjaspwood
Verified ownerGames: 17 Reviews: 3
The Name Says it all...Adventure!
One of the main things about adventure games some developers seem to forget is atmosphere. The feeling you are going to discover great and fun things within a game, but can't figure out what. This game provides such a feeling. When you first start out, the game just throws you into it. Pretty basic beginning: Amnesia, check. Lost relative, check. A myriad of mythical items said to possess the power to grant someone godlike abilities, check. I've seen stuff like this before in a game, but that's not a bad thing. See, the developer lays it all out for you when he says it's a throwback to when he was a child. It contains a lot of the old style of game play you can find in old school platformer/adventure games. It also lacks a tutorial. "Here, kid, here's a fucking map, go do something." Then you're on your own. It won't ease you into it. As you roam the landscape after receiving your first map, you see lots of things that puzzle you. Weird glowing blobs suspended in the air. Little gray fans buzzing about in the air as well. Gives it a little mystery. At first I just assumed it was there as part of the environment, but it all comes to light later in the game. That's what I enjoyed about this game. You're solely responsible for figuring it all out. The game isn't going to constantly remind you which button to press for whatever function. It won't give you an ass load of tips on how to beat the game. And it had some pretty old, yet hard, boss fight game play. The landscape of the game is simple, but still nice to look at. The land was torn apart by a demon into a bunch of little islands. You see some comets dipping in and out of the sky (or at least what I assume are comets), you see oddly shaped lands in the background, and the level design is decent. Which brings me to the beginning of the bad. The level design can be pretty fun, but can also be tedious. See, you can't access all the areas right away. You have to go out and collect gear that makes it all possible for you to go to all the areas. This means you end up going back to some dungeons several times, though it isn't often required. It's just for the booty. That isn't the worst part of the level designs. It isn't so widespread that you will be seeing it everywhere, but it is still prevalent. I think that the developer could have used a little more time to try out his levels before slapping it with the "finished" label. The placement of platforms can often at times make it difficult to jump. Not difficult as in, multiple enemies and little surface area that makes it hard to avoid being hit which will result in your untimely death. But design flaw difficult. However, as I have mentioned before, it isn't everywhere. I was still able to make it past the stuff, even if it did take a few tries. The music is pretty basic. It's not overwhelming, doesn't give you the sense you are on an epic adventure. However, it can be quite soothing. When you get to your first real dungeon, and first real boss fight, you'll probably see what I mean. I was chilling the whole way through that level. One thing I like in this game is that the resources aren't easily acquired. You'll eventually be finding yourself budgeting yourself so that you can still afford a hat whilst still getting that gear piece need to progress through the game. Gives you a sense of the gravity of it all because that cash was well earned by kicking ass. Overall, a pretty fun game. Nothing too fancy in the sound, or story/ writing department, but there is real value in the game play and atmosphere. Kind of feels like the kind game that could have flourished on the older consoles, spawning a long lived and fruitful series. I really had fun with this one.
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