The Transistor Original Soundtrack by Darren Korb with vocals by Ashley Barrett features more than 60 minutes of music created exclusively for the game, fully remastered for this release and with all-new bonus material.
Also included is the Transistor Original Soundtrack Extended which contains mor...
The Transistor Original Soundtrack by Darren Korb with vocals by Ashley Barrett features more than 60 minutes of music created exclusively for the game, fully remastered for this release and with all-new bonus material.
Also included is the Transistor Original Soundtrack Extended which contains more than 80 minutes of bonus material by Darren Korb with vocals by Ashley Barrett, and features alternate versions of almost every piece of music from the game.
I don't know how to review music using the typical 'music reviewer' flowery terms. I don't even know how to classify the genre.
But I can say this music is wonderful. Dreamy electronic/instrumental, it sounds like something you'd expect to hear why receiving a call of destiny from a god. It's not trying to be epic though - quite the opposite, it's subtle, it's something that gets under your skin instead of trying to overwhelm you with 'greatness' like some traditional RPG soundtracks.
The best part, it fits the game perfectly. I can't tell if the music was made for the game or the game built around the music, either way it's a perfect blend.
Just like the game itself, it's something that ought to be recognized among the best artistic achievements of mankind.
God knows why the OST isn't included with the game already, just like the rest of the games. However, these songs prove me once again that soundtracks are the true masterpieces behind the games.
Without it, the game turns into nothing but pixels.
They say that the game is quite short (I haven't played it myself yet) so I was pleasantly surprised that it has such a long OST. Actually there are 2 versions: with and without woman voice. Next thing is that it's really good as for me. A bit alike but soulful and relaxing. Looking forward to see how it combines with game play. For the screenshots it fits them perfectly, good cyberpunk-anime style.
Since I've played through it two times in a row and have collected all the info and skills as well as passed all the tests, I finally consider this game as finished. It actually was a lot like Bastion, even the whole calamity topic but with another more technocratic and actually romantic angle.
First the negative things about it:
- Completely linear, all the variety is in the fighting/skill system.
- Although you can unlock many tracks from the soundtrack in-game and listen to it in the "sand box", you still have to buy it in order to hear it outside of the game
That's about it, now to the positive aspects of the game:
- The brilliant fighting/skill system: It's actually so good that it would deserve a multiplayer mode. It's a very good mix of real-time and turn based and once you get the hang of it, you'll just have to try all the different skill combinations and create different tactics
- Graphics: 2D in high resolution with smooth animations and nice visual effects are exactly my cup of tea, I'd always prefer this to 3D objects when it comes to the isometric perspective.
- Narrative: Having a voice talking to you in a calm way all the time was already used in Bastion but it's still working well for maintaining the immersion.
- Soundtrack: Brillian. Bastion's soundtrack was awesome already but this one seems to have been made with equal effort and a great result.
- Theme: The distant future of city life complete with the whole technocracy and trends resulting in ever changing environment with too few constants
Conclusion: Highly recommended for everyone that likes tactical combat, isometric 2D graphics, a nice narrative, sci-fi, melancholy and some romance. I won't say much about the end in order to not spoil it, but it's something most devs and your average hero wouldn't do.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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