Tower of Guns is a fast-paced randomized FPS for the twitch gamer, a short burst "Lunch Break FPS" not unlike FTL or Binding of Isaac mixed with Doom 2. If you're gonna win, you're gonna do it within an hour. That's a big if though... it won't be easy. With random enemies, random power ups, random b...
Tower of Guns is a fast-paced randomized FPS for the twitch gamer, a short burst "Lunch Break FPS" not unlike FTL or Binding of Isaac mixed with Doom 2. If you're gonna win, you're gonna do it within an hour. That's a big if though... it won't be easy.
With random enemies, random power ups, random bosses, tons of unlockable items and weapons...and even random-level composition - you never know what to expect! So grab a rocket-launcher, slap a shotgun-modifier on it, pick up a hundred stackable 'double jumps' (or centuple jumps at that point, I suppose) and get to conquering the Tower of Guns!
Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
A gratuitous amount of bullets and projectiles!
Randomized levels, enemies, loot, and mobs makes for a highly replayable experience.
”Lunch-Break” style play sessions: the perfect game for the gamer with not a lot of time.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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DRM FREE. No activation or online connection required to play.
Only played maybe 2 hours.
I love the art style and concept. The gameplay was pretty fun. I was also a little excited at the starting screen to see the gun/perk choices hinting at many different playthroughs.
But....The whole experience felt muted. Literally; the sound effects for the gunshots were so weak, I had to intentionally focus on that through the music to figure out if my gun was working. And even then, it wasn't much. My own guns lacked any kind of satisfaction when fired. No model movement of the pizza gun. No recoil of the cannons. Nothing giving any impact to the bullets. They seriously could be paper from all other presentation.
So I did have fun with the game, but without the impact of the guns, I just ended up tired. Seriously had to stop and get coffee because I just felt like taking a nap.
I think this could be fixed, but I dont know if the developers have interest this late in the game.
I would point to great examples of Killing Floor 1 and 2 or the Red Orchestra games. Even with the same maps over and over, the satisfaction of firing the weapons kept me awake and playing over and over.
This should have been a top priority for a game about guns.
Maybe it's just a problem with the Linux version? dont know.
This game is like if a 90s shooter met the simplicity and fast "in and out" perks of mobile gaming. It's just a fun shooter, it's not perfect, the aim is a bit off and sometimes invisible walls show up for a few seconds for no reason, but it didn't 't really matter while I was playing which is a good sign, because I was having fun.
The "story" deserves a mention, made me laugh. Visually, you can make your own judgement based on the images and videos online, but I think it looks great, definitely is unique.
You see, I have a problem. I tend to obsess over many games, saving and quick-loading multiple times until I get a level just right - no damage, all collectables, best time etc. - sometimes it can suck the fun out of playing. I found myself repeating the same parts of Serious Sam levels until I got bored of them.
That's why a rogue-lite (or Procedural Death Labirynth) FPS is just pure fun for me. Don't have to worry too much, just run & gun. If I die, the next run will be better.
And Tower of Guns has a lot of fun, and a lot of variability between runs. Just the badges make all the difference. With the right combination, you change from floaty and clumsy to ninja-fast, with capability to reach the highest (secret) places. Seriously, multiple jumps for the win. And the game is made with lots of love - all the tiny details, goofy dialogue, Hugbots... It even has a Dopefish grafitti hidden near the final boss! A Dopefish! In a game from 2014! The sound design is good, there is enough enemies, the areas feel different (and I hate Warehouse - I mean, I get it, but it is haaaard).
Now, the bad: there are a few areas where it lacks polish. In a game made by a big company the pause (i.e. Esc) menu would be prettier, and you (probably) wouldn't be able to sometimes sneak a peek through the geometry when pushing against the wall. But I can live with that.
Other frustrating thing is that the randomness is really random - as in, there is no "storyteller" that would ensure that random drops make sense; that they are useful. I had multiple runs where I accumulated 300+ money, with nothing to spend it on (hey, Joe: a "shop" area would be nice, with 3-5 items to buy next to each other, allowing the player to choose). And in one run a boss dropped a gun upgrade that I already had. 100% useless, even worse than one of the crappy items (and there a few).
Overall: had a lot of fun, cursed the RNG, died 50+ times (hello, Caketown), won about 5 times, would die again.
What a game. It's a classic FPS, blended with a roguelike, meets Portal, with some bullet hell thrown in. Graphics are great and run on a wide range of low to medium end laptops. It really shines on a moderately to high powered rig, though. Not much storyline to it, but it doesn't need it/ It's the most fun I've had with a shooter in a while, 3D or otherwise.
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