Massive armies will clash. Forests and cities will burn.
Tremendous magical forces will level entire castles in the blink of an eye.
Four immortal sibling monarchs are locked in a massive campaign to rule the land of Darien. Build your armies, hone your magic skills and gather resources to wage war...
Massive armies will clash. Forests and cities will burn.
Tremendous magical forces will level entire castles in the blink of an eye.
Four immortal sibling monarchs are locked in a massive campaign to rule the land of Darien. Build your armies, hone your magic skills and gather resources to wage war on an epic field of battle.
The balance of power lies in your arms.
Pack includes: "Total Annihilation: Kingdoms" and the "Iron Plague" expansion
Command vast armies of skeletal archers, undead foot soldiers, magic-casting wizards and dragon riders.
Play as the monarch of one of four unique civilizations, each with its own combat strategies.
Lay siege to castles and cities and engage in combat accompanied by an epic soundtrack composed by Jeremy Soule!
Goodies
manual
soundtrack
reference card
map
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
For those who are having problems with launching the game, starting game videos, follow these steps (try all options as administrator):
https://support.gog.com/hc/en-us/articles/360016041693-Total-Annihilation-Kingdoms-potential-solution-for-launch-crash?product=gog
Now, If your game is launching but doesn't start games try to change the resolution, the game doesn't work well in some resolutions, try the last resolution on that bar, don't try 4k resolution.
That's what worked for me. Cheers from Brazil.
Let me start by saying that I love this game. Back when I was young I had Command & Conquer Red Alert, Warcraft 2, and this on my computer, and this was my favorite. Going back to it now, I can more clearly recognize its flaws, but I stick by my view that the game is underrated.
Let's get the bad out of the way. The story line is kind of dull. Honestly, it's just not very memorable. The learning curve is non-existent. The first dozen missions or so will cause you no problem, then suddenly you'll be replaying a mission 10-15 times, then the next one will be easy again. You also get shuffled amongst the different factions as you play, so it's hard to get attached to any one monarch. You're playing as them this round, and next mission you're trying to kill them.
AI is admittedly bad. Many of the expansion units (I'm looking at you Spirit Wolves) are downright terrible. They'll run straight into walls and each other, spin around for 10 seconds or so and then try something else. Getting large numbers of units across a narrow bridge is virtually impossible. Ranged units are pretty much incapable of hitting a moving target unless it's walking directly at them (this has some benefits though).
The good. This game isn't one dimensional. One thing that appealed to me about this game over Warcraft 2 is that the various factions aren't just copies of each other with the units receiving different names/graphics. Each of the four siblings controls their own kingdom with it's own very unique feel. Once you've grown tired of playing with one faction, just switch to another and it's a completely different game.
Ranged units have terrible aim, but that's a good thing (sort of). It means your scouts can fly around enemy territory with little chance of being killed. You need to use melee units to engage the enemy so they stop moving so that you can get the ranged units to annihilate them. Also, most ranged units can attack further than they can see, so you need scouts/melee units out front to best take advantage of it. It forces you to use mixed armies to be most successful.
Custom games are a little weird. It's true that an early rush will win 90% of them time. Make that 99% of the time if you don't turn on the "Monarch expendable" option, meaning that you'll never get past tier 1 units, and games will last 10-20 minutes. Avoid this by not playing 1v1 or not playing small maps, or simply put a 30 minute countdown timer on yourself before you start attacking. Trust me, these games either last 15 minutes, or 3 hours. Once they are allowed to get defenses up, it's going to be a long match.
This game also has a lot of features that other games of it's time didn't. Hotkey a building and all units it produces will have that same hotkey. Queue up 3 or 5 or 50 buildings/units at a time. You can even just set buildings to infinitely churn out a particular unit. Want your monarch to build 2 lodestones, 1 enclave, 3 more lodestones, two towers, another enclave, and then start summoning a god in that order? Go ahead and queue it up, this part of the game works fantastically.
If you're hunter throws a spear at an enemy unit, and another enemy unit steps in the way, it hits the unit in the way, or the tree, building, cliff, rock, etc. which is a nice touch of realism.
All in all, I know this game isn't great. If you want to play something that feels really different give it a try, but you have to be willing to get over its shortcomings and just marvel in what it does right. Like most games on this site, it's cheap, and you're likely to get your money's worth even if you just mess around for an afternoon. This will, however, always be one of my favorite strategy games.
I couldn't properly run this game 24 years ago on my Celeron 300 Mhz with 64 MB of RAM. It was on a CD with a beautiful box.
I have enough CPU + RAM to run several instances even in Software renderer .... I finally get my revenge. So happy I bought this game a second time, Thk you GOG.
This game is a fantasy RTS classic, take into account that it was released in 1999.
To make the game work on Win 11, I am using project cnc-ddraw from GitHub :
https://github.com/FunkyFr3sh/cnc-ddraw/
I really wanted to like this one, being a fantasy fan. But it felt like a clumsy fantasy mod for the original TA, which is a much better game.
For some unknown reason, unit control seems much more clumsy in the newer game, than in the original TA.
Also most units are smaller and harder to distinguish on screen.
Also TA has better resolution support. Attempting to change renderer for TAK to do widescreen resolutions, the game will just freeze within a minute, so I end up having to play in a 4:3 resolution on TAK, when I can play widescreen on TA.
Ultimately, original TA is just much more fun. The firepower of all the guns/lasers/missiles/emgs is just more thrilling than arrows and swords at this scale.
If trying to decide between TA and TAK, get TA without question. TAK is easily skipped.
Gets a lot o' bad reviews for not being Total Annihilation. It has its flaws but underneath them is an immersive, original RTS that was hardly played and quickly forgotten. One of Jeremy Soule's most underrated soundtracks as well, so subtle compared to his later works and yet so much melody and mood.
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