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Total Annihilation: Commander Pack

in library

4.8/5

( 521 Reviews )

4.8

521 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
4.990.99
Lowest price in the last 30 days before discount: 0.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Total Annihilation: Commander Pack
Description
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
User reviews

4.8/5

( 521 Reviews )

4.8

521 Reviews

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Product details
1997, Cavedog Entertainment, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Description

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

 

Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.

 

In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.

 

  • Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
  • A timeless classic that has won over 57 awards!
  • Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
  • Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
  • True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
  • Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
  • More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
  • Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
  • Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
  • Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
  • Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
  • Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages) map editor soundtrack Illustrations concept arts artworks
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
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User reviews

Posted on: June 24, 2021

evild4ve

Verified owner

Games: 183 Reviews: 21

Works on PlayOnLinux with LAN Multiplayer

This version of the game avoids all the messing about with the original cds, or ISOs, and patches, and no-cds, and patches of IPX, and patches of patches. I'm using (2 PCs the same) Ubuntu Studio 20.04, PlayOnLinux 4.3.4 with the installer provided through the service. Wine 3.03 emulating Win98. The only additional 'Install Component' I needed was Directplay. Nvidia proprietary driver - legacy driver 390. Plus also playing on the same network a newer Win7 PC that had to be told to run it in Win98 compatibility mode. This version worked out of the box (apart from PlayOnLinux not automatically installing Directplay for multiplayer). It used to take longer to set up in 1997. I don't think we even managed to get the TCP/IP working back then, we used to do it with fricking printer cables. GOG should say "Linux compatible", because it very much is. I reckon it doesn't even need POL - in its Wine there are only about 4 library overrides showing. The publishers really should have taken the opportunity to introduce some more modern netcode than Directplay which I believe has been deprecated for a lot of years. This is amazingly good value for Linux gamers. This GOG repackage levels another bit of the playing field with Windows, because in nearly 25 years none of the AAA titles on any platform has managed to exceed Total Annihilation.


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Posted on: November 14, 2010

gamer_dan1957

Verified owner

Games: 7 Reviews: 1

STILL PLAYING THIS GREAT RTS

I have all 3 original packaged games of this series and I still play them. Some levels on the hard setting are still nearly unbeatable. Though the graphics can't quite match the newer versions of this game, remember this game is well over 10 years old and has aged quite well. AH.....and the days of just installing the game and playing it with no hassles. Thank God! I have installed this game over and over through the years to play it as my pc's grew more powerful and yet this game performs flawlessly. What can I say? Maybe the best RTS ever. Would give it an extra "star" if I could.


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Posted on: May 6, 2011

Bluestar2k11

Verified owner

Games: 158 Reviews: 1

Likely the best RTS in history.

I got Total Annihilation a very long time ago, and it's been my top RTS since. Not a single RTS game I feel has matched it's ability to capture my attention since it launched in 97, some come close but never match it. With amazing expandability for new units, maps, and AI profiles, makes it quite a lasting game. While the engine has some limitations in unique unit count and army size, the game always leaves you wanting another match. With a few small segments of the community still intact, it is one of the longest running games in history (Rightfully so.) despite no dev support due to shutdown of Cavedog. You will not be disappointed. But be mindful, this game is about a war, not a squad. I believe this to be in the top 5 games of all time, and easily the top RTS. Chris Taylors best work, and worthy of spotlight in PC gaming's history.


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Posted on: May 7, 2011

ihastie

Verified owner

Games: 12 Reviews: 1

AMAZING!!!

This game is still as addictive as it was when I first played it with some friends in high school. We would have LAN parties and play this for hours! I've always favored the core army while some of my friends preferred the arm. The boards are all unique and require a different strategy to build and protect your base. This is one game that never gets old and has stood the test of time. Even the newer supreme commander does not have the same level of re playability. Get this game and you will not be disappointed!


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Posted on: May 23, 2011

simhay

Verified owner

Games: 283 Reviews: 7

Best bar none

Forget your remakes with flashy graphics, my original TA game disks are the only thing I would save from a house fire. Sending in suicide troops to expose enemy installations on the other side of the map so you can target them with a battery of Big Berthas? The massive screen shake as you blow chunks out of the enemy base? The pitched battles where you have to defend your base from waves of intruders with choke points? Gathering scrap metal in the desperate attempt to build more laser/missile towers? Pure gold.


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