Posted on: November 27, 2024

Morthaz
Verified ownerGames: 31 Reviews: 4
Memory from the childhood
Best RTS game from the past, so many memory's
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What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: November 27, 2024
Morthaz
Verified ownerGames: 31 Reviews: 4
Memory from the childhood
Best RTS game from the past, so many memory's
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Posted on: November 29, 2024
mambo_biscuit
Verified ownerGames: 1 Reviews: 1
I love this game
I have loved this game since its release date back in 1997.
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Posted on: November 30, 2024
Aventari
Verified ownerGames: 239 Reviews: 4
Still great
The greatest RTS of its time, even better than Starcraft for the production management and large scale combat that abandoned the limited resource model. Only thing missing is the online Boneyards campaign that used to run, pitting thousands of players against each other daily with maps attached to planets with daily battles shifting the lines of combat until either Core or Arm won.
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Posted on: December 1, 2024
Falon2
Verified ownerGames: 200 Reviews: 1
Oldie but a goodie
One of the first RTS's is wonderful to play. It was far ahead many of the other competitors of its time and still holds up today.
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Posted on: December 2, 2024
Warlordjake420
Verified ownerGames: 1 Reviews: 1
Great Game
This is a personal favorite of mine, I have over 100 hours and never even played against people yet. Would highly reccomend for as a great RTS game.
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