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Total Annihilation: Commander Pack

in library

4.8/5

( 521 Reviews )

4.8

521 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
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4.990.99
Lowest price in the last 30 days before discount: 0.99
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Total Annihilation: Commander Pack
Description
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
User reviews

4.8/5

( 521 Reviews )

4.8

521 Reviews

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Product details
1997, Cavedog Entertainment, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Description

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

 

Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.

 

In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.

 

  • Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
  • A timeless classic that has won over 57 awards!
  • Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
  • Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
  • True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
  • Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
  • More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
  • Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
  • Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
  • Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
  • Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
  • Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages) map editor soundtrack Illustrations concept arts artworks
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
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User reviews

Posted on: October 27, 2014

seaben

Verified owner

Games: 56 Reviews: 4

Mod review: TA Zero

Best multitasking-RTS so far. A game with strategic depth similar to Starcraft based on the TA-Engine. It's worth buying TA just to play this mod. TA Zero is a total conversion for TA with focus on smaller, micro-oriented battles (whilst still allowing the big scale). And since there is a streaming-resource system, you can queue up production, which enables you to actually do all this micromanagement, without being a god in this game. This makes it very appealing for occasional play. It's more of a "multitasking-RTS", in contrast to the "planning focused-RTS" like SupCom. Even the original TA was for me in the latter category. The handling of my stuff like it's partially an action game, is about the basic enjoyment I get from playing such games. The strategy makes it interesting in the long term. The unit-handling with the TA-engine feels really good. E.g. direction of units and acceleration matters. It actually makes a huge difference whether you direct your aircraft manually, so that enemy bombers are in coverage of your fighters weapons. Also, a moving army always recieves less damage since enemy shots will miss, so you should't just plan where to park your army, but also where and how to move it during confrontations. You don't find this in other RTS like SC2. But the original TA was never able to match with games like SC with regard to competitive/online play. Now here comes TA Zero with a completely new design, taking the good aspects of the TA-engine and integrates them into gameplay which leads to faster matches with multitasking instead of unit-massing. Check out the Total Annihilation Zero Youtube channel by TaShadan to get an impression of the gameplay. :) If you are a not a casual player, but you only play occasionally (compared to people that want to become a pro), you like Blizzards RTS, but SC/SC2 requires too much routine concerning macro, this game is an interesting alternative.


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Posted on: November 26, 2010

Rantoc

Verified owner

Games: 138 Reviews: 5

A classic RTS

A classic RTS from the days when RTS's were great (before the controller destruction of a grene thats not suitable for couch potatoes with an controller). Pros: TONS of different units TONS of campaign content AWESOME music GREAT gameplay (especially considering its age) WELL made modernisation (allows pretty much any resolution but high res can make it look weird in a couple of tiny maps like the first but after that its awesome) Cons: If your a couch potato gamer with a controller - Look elsewhere (Should be listed in Pro's really consaidering how gimpified most games that dont suit the controller style have become like shoters, rts's etc)


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Posted on: May 7, 2011

Ninjaofsorts

Verified owner

Games: 13 Reviews: 3

Early RTS

This is a great real-time strategy. It is missing some of the modern blizzard RTS keyboard commands but it is fun


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Posted on: December 18, 2012

NoAGood

Verified owner

Games: 224 Reviews: 6

Probably the best RTS of all time!

Yes, TA is/was probably the best RTS of all time! The one to rule them all. Even though the graphics are somewhat dated, the game is still stellar. The folks at Cavedog happened upon the perfect recipe for a science fiction (gem) rts game. In 1999, they released the eagerly anticipated Total Annihilation: Kingdoms which replaced the science fiction theme with one of fantasy. TA - Kingdoms didn't resonate well at all with the critics and/or fans of the original title. A perfect example of .. If it works don't fix it. They should have taken TA and just made it better, like ms did with aoe-one to aoe-two. Two being much better. Anyway, if you haven't played this game, you are missing out. Give it a go and you'll be glad you did. Read the other reviews. There isn't much that hasn't been covered. If I was going to pick the top 5 rts games of all time, TA would be #1 on my list.


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Posted on: June 20, 2012

Immorttalis

Verified owner

Games: 163 Reviews: 1

90s Classic That Still Holds

A favourite of my childhood and I've kept coming back to it for any one of the many things that still holds up: unique unit designs, clever resource mechanics, functional ballistics simulation, and most of all the brilliant soundtrack. Supreme Commander and the latest spiritual successor Beyond All Reason wouldn't exist if it wasn't for this masterpiece. Despite the polish that these excellent games have, I still return to the original time and time again.


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