Posted on: October 17, 2024

lestat84
Verified ownerGames: 18 Reviews: 3
The best RTS of all time.
I have played this game since 1997 and still the crown jewel of RTS genre. I am still playing it!
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What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: October 17, 2024
lestat84
Verified ownerGames: 18 Reviews: 3
The best RTS of all time.
I have played this game since 1997 and still the crown jewel of RTS genre. I am still playing it!
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Posted on: November 18, 2024
butlerwm
Verified ownerGames: 23 Reviews: 1
Still Good
Bought Total Annihilation when originally released. Still plays as well as when it was new.
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Posted on: December 8, 2024
Eglaios
Verified ownerGames: 82 Reviews: 6
I don't like RTS
I don't like RTS. So much unclear crap to figure out I don't like RTS. I'd only find out I messed up 30 minutes later, and likely not know where it went wrong. I don't like RTS. I don't like RTS. Wait this game's cool === BEGINNER FRIENDLY ﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉ <- Attempt to underline As a RTS hater, I find the beginner experience of TA surprisingly welcoming, as it had me hooked enough to stomach the mechanics that the campaign mode gradually unlocks. There's no "do this, do that" tutorial, yet the game is cleverly designed so it's unlikely for newcomers to *not* find out about a mechanic, and I find figuring things by myself more efficient than verbose tutorials. Once familiarized with the basics, the shortcuts list is easy to find (labelled "help" rather than "shortcuts", I mean what else would I need help for?) The interface is very light, and everything is described briefly yet efficiently. DATED BUT CHARMING LOOKS ﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉ At first, seeing the screenshots made me assume of a pseudo-3d environment where everything behaves in 2d with a few sprites, in a rather unimmersive setting. Turns out everything is 3d. The maps themselves have 3d terrain, which makes them feel much more real than a flat png. The animations are smooth, and units tilt accordingly to the slope they're on. GAMEPLAY ﹉﹉﹉﹉﹉﹉ I'm only a novice at RTS, but TA seems to keep the resource system very simple so the player can focus on the building and combat. The QoL is decent. You can assign units to up to 9 different squads (assigning a bot factory will automatically assign the bots that it produces), setup 4 waypoints on the map to instantly center the viewport at them, and a bunch of inessential keybinds that you can learn when seeking for input optimisation. Overall a good find.
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Posted on: December 14, 2024
VexusMalius
Verified ownerGames: 18 Reviews: 1
A classic that will live forever
I've been playing TA since its launch nearly 30 years ago, and to this day it's still one of my favorites. I remember playing online and trying to help the CORE conquer the galaxy, and getting yelled at by my mom for tying up the phone line since everything was over 56k dial-up internet back in the old days. You remember THAT sound right? Pepperidge Farm remembers. Kids these days will never understand. 6/5 stars will play until I die or the world ends.
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Posted on: December 20, 2024
SeleneBright87
Verified ownerGames: 7 Reviews: 1
Underrated Classic
I found this gem from a friend that was getting rid of his old PC games. I still to this day don't know why this game never became mainstream, I think this is an underrated classic. I highly recomend it, it's fun and deep once you figure it out. Only flaw the AI can be very stupid at times so set it to hard and it will give you a fight for your life.
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