Posted on: December 20, 2016

lordofkrikkit
Games: 107 Reviews: 15
This is it.
TA is how you know gaming loves you. If you factor in the fan-made, 3D, free to play knockoff Total Annihilation Spring in its heyday (~2005 - 2008, sadly dead now), this is the best game ever made. I sank more time into this game than raiding in any MMORPG. Unlike the MMORPGs, I loved every minute of TA. This is the game that came out just before Starcraft and got buried by that game's simple polish, good balance and simple gameplay for the masses, but exceeded Starcraft in every way in terms of mechanics, scope, revolutionary concepts, complexity, scale, music, macro/micro mix, modability (over 10,000 fanmade units), victory paths, information play (the value of radar and *active* scouting / Line of Sight), and flat-out overall Kickass. TA has nukes that can hit anywhere. It has physics-based artillery that can reach across a map. Water units, underwater, hovercraft, air, space, tanks, robots, Godzilla-sized robots (Krogoth!), gattling artillery, weather effects, dozens of weapon types that all operated under different physics.... Spiritual successor SupCom: Forged Alliance had some of the macro play, but almost none of the micro. Spiritual successor Planetary Annihilation used cookie cutter rock paper scissors unit interactions whereas TA uses physics. You could fire at units and actually miss! You could fire long-range plasma cannons from across the map (from on top of hills for extra range of course), hit an enemy deflector shield covering their base, and instead of simple hit point bullcrap that SupCom pulled, bounce that shot back and land who knows where all based on the subtle angle of the shot and angle of deflection. Some mods had 32v32 player games with only two commanders and global unit control for teams. If you like the music of Jeremy Soule, and if you like video games you should, then check out the Total Annihilation Soundtrack on Youtube - some of Soule's finest work, even after a brilliant career. Word limit on GoG's too low.
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