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Total Annihilation: Commander Pack

in library

4.8/5

( 521 Reviews )

4.8

521 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
4.990.99
Lowest price in the last 30 days before discount: 0.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Total Annihilation: Commander Pack
Description
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
User reviews

4.8/5

( 521 Reviews )

4.8

521 Reviews

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Product details
1997, Cavedog Entertainment, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Description

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

 

Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.

 

In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.

 

  • Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
  • A timeless classic that has won over 57 awards!
  • Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
  • Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
  • True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
  • Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
  • More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
  • Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
  • Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
  • Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
  • Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
  • Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages) map editor soundtrack Illustrations concept arts artworks
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
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User reviews

Posted on: December 20, 2016

lordofkrikkit

Games: 107 Reviews: 15

This is it.

TA is how you know gaming loves you. If you factor in the fan-made, 3D, free to play knockoff Total Annihilation Spring in its heyday (~2005 - 2008, sadly dead now), this is the best game ever made. I sank more time into this game than raiding in any MMORPG. Unlike the MMORPGs, I loved every minute of TA. This is the game that came out just before Starcraft and got buried by that game's simple polish, good balance and simple gameplay for the masses, but exceeded Starcraft in every way in terms of mechanics, scope, revolutionary concepts, complexity, scale, music, macro/micro mix, modability (over 10,000 fanmade units), victory paths, information play (the value of radar and *active* scouting / Line of Sight), and flat-out overall Kickass. TA has nukes that can hit anywhere. It has physics-based artillery that can reach across a map. Water units, underwater, hovercraft, air, space, tanks, robots, Godzilla-sized robots (Krogoth!), gattling artillery, weather effects, dozens of weapon types that all operated under different physics.... Spiritual successor SupCom: Forged Alliance had some of the macro play, but almost none of the micro. Spiritual successor Planetary Annihilation used cookie cutter rock paper scissors unit interactions whereas TA uses physics. You could fire at units and actually miss! You could fire long-range plasma cannons from across the map (from on top of hills for extra range of course), hit an enemy deflector shield covering their base, and instead of simple hit point bullcrap that SupCom pulled, bounce that shot back and land who knows where all based on the subtle angle of the shot and angle of deflection. Some mods had 32v32 player games with only two commanders and global unit control for teams. If you like the music of Jeremy Soule, and if you like video games you should, then check out the Total Annihilation Soundtrack on Youtube - some of Soule's finest work, even after a brilliant career. Word limit on GoG's too low.


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Posted on: July 31, 2017

Drejzer

Verified owner

Games: 857 Reviews: 10

It's one of (if not THE) best RTS games

TA is a grand RTS. It might (and to be honest, is) my nostalgia talking, but only other RTS game that could stand somewhere near it is SupCom (Spiritual succesor of TA). (Honest warning: I'm writing what I remember from playing the game when I was ~7 years old) For the Features: -Unique resource system: Unlike most RTS games, Resources are generated over time by special buildings, like windmils, solar generators, and such for Energy, and Extractors for Metal, (and using a Windmill on an asteroid won't be really helpful). and building things uses up your resources gradually. (adds a negative "Income") and of course the more workers are building things, the faster it is built, but the greater the use of your resources (this applies to both buildings and units); On another hand even if you have 0 of everything and -100 income per second, you still can start building things, though It will take forever for them to be competed. -Units: there are a lot of them: several kinds of tanks, walking robots, planes, ships, and submarines. and that is only the base game: there are a lot more made by fans! (On another hand, this game allows you to have control over EVERY EXISTING UNIT (provided you manage to steal a "worker" from other faction (It's really fun to send a transport plane to the enemy base to kidnap their worker transport it to your Commander )), and there also is the Commander, powerful, slow, and crucial for the existence of your army (aka "You get him killed means you just lost" unit) which also explodes nicely when killed. -Buildings: Besides already mentioned resource buildings there are of course Factories (land, vehicle, air, ship)*2 (because there are "Upgraded" versions (I forgot the name) that produce different units) radars, radar jammers, turrets(several kinds), sonars, torpedo launchers (what? and how did you want to defend from the subs if not with torpedoes?), nukes (Oh the terror when you notice that the enemy has built a few nukes somewhere along the way...), and what I presume is a rocket defence (back then I never figured out how to use the damn thing). Besides EACH building has an animated model (You can see at a glance whether your windmills are producing energy, what (or whether something) is currently being built. Oh, and the 2 factions' units and buildings are distinct (though buildings may feel like reskins, since the do the exact same thing as their counterparts (or I failed to see the difference between them). (but on the other hand, what can you expect from a windmill? or a Solar Panel?


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Posted on: October 7, 2018

mysterecks

Verified owner

Games: 546 Reviews: 3

Ageless classic

Some say it doesn't have soul. It doesn't have the cuteness or character that other RTS games have. I agree, but what it does have is a balance and replayability that has seen it being reinstalled on all my computers since it came out in 1997. Others have outlined it's features and the fact that it still looks good while other games of this age don't hold up to what modern games offer. Still playing it after 20 years so that is why I recommend getting this game.


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Posted on: November 12, 2018

The Alpha and the Omega

It's hard to put into words what this game is. It defined an entire genre. The story is basically us-vs.-them; the Arm reject becoming machines; the Core embrace it. The orchestral soundtrack is perfectly over-the-top to accompany intergalactic warfare. The gameplay is excellent and includes naval warfare and even hovercraft and seaplanes in the expansions. There is a wide variety of units from the lowliest pea shooter to various game-ending doomsday weapons. The campaign is engaging and there is multiplayer including custom units once you're done. Or you can check out a successor game such as Spring.


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Posted on: July 19, 2019

helnayt

Games: 44 Reviews: 1

5 times better than starcraft

The koreans are wrong :)


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