What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
A timeless classic that has won over 57 awards!
Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages)
map editor
soundtrack
Illustrations
concept arts
artworks
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
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Total Annihilation came with my family's first PC, and I haven't stopped playing it since. Other RTS games have tried to do what this game did, but they've never got it quite right. Total Annihilation is the spiritual successor to Supreme Commander, so you may see some similarities. The game has aged surprisingly well and has a very loyal fanbase which continue to develop content for the game today. The soundtrack is incredible and is composed by the same guy that bought you the soundtrack of Skyrim. The AI maybe a little crappy, but there are mods to fix their behaviour. The game is simple, enjoyable and can last for ages.
I know this might sound strange, but I just have to point out that this game has one of the best soundtracks of any game I have ever played. I still have my original retail disc of the game, which plays in a CD player like a standard audio disc. I used to listen to it for hours on end in the backseat of the car on long trips, it has so many great orchestral compositions.
As an game, it is top-notch. Unfortunately, being an old RTS, you can't count on matchmaking multiplayer. The AI alone is pretty darn good, however, and the custom scenarios can be a blast.
The game also features a great physics engine which garnered much praise at the time, with many projectiles having arching trajectories that allowed them to go over hills (the landscapes are all 3d with varying features) and hit things on the other side.
I remember using this game to show off my brand new computer back when it came out, because the sheer amount of units you can get on screen at once is astounding.
Also, there's a great selection of end-tier units. There are HUGE turrets you can build that act like mega-death-cannons. One of my favorite things to do as a kid was play a custom scenario in which I turtled up and built a ridiculous amount of defenses just to watch my foes blow up a mile from my city gate!
I love it not just because it is fun but because the soundtrack comes in handy for so many other games! It really does sound fantastic.
... noticed it on sale for two bucks. I bought my copy (used) for 20$, two (?) or four CD's, big box, a manual.. back in 2000 or 2001.. TA was the third game that got me into modding (.. then - eventually - made me a sysadmin...) - after C&C: Red Alert and Civilization II. SC is primitive by comparison ;)
I write this review simply out of respect. Everything good that can be said, has been said about this game. To today, no other RTS game comes close.
Back in the days the game hit the shelves I actually went down to the shop (really!) to buy Starcraft. I had downloaded the demo and had fallen in love. I had never heard of Total Annihilation, but Starcraft had sold out and by that time I simply had to still the thirst, so I checked out every other game in the shop.
And there it was: Total Annihilation. Even of the people in that shop no one was certain about what kind of game it was. RTS, sure. But no one had heard of it. The package of three CD's (!) had some screenshots on the backside. I wasn't sure I liked them.
Returned home. I remember having reservations about the view (Top Down; literally) after firing up the game the first time...
Boy. Was I wrong. Was I surprised. And taken in. At once.
I still play today. I did buy Starcraft later on, liked it as well. Bought and played almost every available RTS since.
But Total Annihilation rules. It is as simple as that.
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