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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
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Contents
Standard Edition
Legacy Edition
Immortal Edition
manual
soundtrack (FLAC)
map
From the Depths novella - Blue
From the Depths novella - Gold
ringtones
concept arts
forum avatars
strategy guide
wallpapers
From the Depths novella series
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A solid RPG with a good story and interesting world.
Ther story is (obviously) not as good as that of Planescape: Torment, but is still rather well made and is certainly better than overwhelming majority of those that we see on the market.
The game is engaging and quite fun (combat is fun too, I don't get why people s**t on it so much). Yes, there is a lot of reading, but that was advertised from the get-go. It made me care about a lot of the things going on, and that's saying a lot, considering this is a brand new setting for me. The plot is quite original and interesting, and you do want to uncover more as you go on. The game's biggest flaw is its lack of content - there's simply not enough quests, places to explore, character reactivity. There's no world map, and I take it a lot of content was cut. But the game is quite polished (I encountered VERY little bugs) and solid, and I hope they will make an expansion or a sequel which will be like Baldur's Gate 2 was to Baldur's Gate 1.
I really enjoyed the story, the characters and the setting. The RPG elements were a bit superfluous though - there didn't seem to be much use for a lot of the skills or items, and once you had a certain number of points most of the skill checks were certainties. Maybe I just chose the skills that would give me the most dialogue options - so perhaps if you played as more of a combat-oriented character you'd have more use for the skills and items than I did. That being said, this is a fun, engrossing game with a great story.
You find the full review here: https://forums.inxile-entertainment.com/viewtopic.php?f=32&t=17434&p=186504&sid=dbc192de3c8bfc31196f601f41f94534#p186385
tl;dr Tides of Numenera is a success, not a spiritual successor to Planescape: Torment, but something that can stand perfectly on its own. If you enjoy reading good science-fiction novels, you will most likely enjoy Tides of Numenera a lot.
Tides of Numenera is set in the Ninth World of Monte Cook, Earth in the distant future that has seen a number of civilizations rise and fall. Much of this history is lost, but the world is full of the remnants that these highly advanced civilizations left behind.
You begin your journey in Sagus Cliffs, a coastal hub that lives from exploring these remnants, called Numenera. The circumstances of your arrival are impactful and your initial choices define the character you incorporate.
The world is brought to life primarily by visuals that give you a vibrant impression of the science-fiction setting, and copious writing to provide depth and breadth.
The story of Tides of Numenera is bold and is the first serious and successful attempt of writing an interactive novel that is on par with accomplished works of science-fiction.
It tackles the great questions that slowly dawn on the horizon of humankind. What is consciousness? What is reality? How closely linked are the realm of physics, down to the quantum scale, and the realm of the biological? What is the role of intelligence?
Instead of bogging you down in science, ToN gives you a vehicle to explore the questions on a human level.
The quests in ToN are easily amongst the best we have seen in video games and appear organically arrived from the setting and the needs of its inhabitants. ToN plays around with the concepts of reality, timelines and consciousness in encounters and interactions, and ultimately allows you to find meaning in your actions.
It has a time loop for a new game+ too and plenty of replay value.
Most reviewers who rate this game below 4 stars, in my opinion, are simply angry because of broken promises the game developers have made.
But take this game, put it on tabula rasa and you will see it is a pure gem. It has a very interesting story, great atmosphere and world design. The only flaw is the combat system, but you can avoid combat entirely anyway if you wish, so it's not like you are losing on much.
So yeah, this game is really brilliant and everyone should try it.
The only thing besides combat I didn't like is that the game developers are very sloppy at supporting the game. They released the game, a couple short updates and that's it. I don't know if they will release more but I think it's very bad they've not released another patch for over a year now... The game is still young and it could see much improvement. For this, I considered rating it 4 stars, but I stopped myself and again, looked at the game for what it is and it is definitely worth 5. I'm not rating the promises, the development abandonment or how this game looks besides Planescape Torment. I'm rating the game for what it is on by itself and it is a masterpiece.
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