Posted on: February 17, 2018

Corybander
Games: Reviews: 19
Crushed under the weight of nostalgia
It would be on gog, with purist and nostalgia, that this recieves the worst reviews. I will start, then, that I am a fan of Planescape: Torment, and I love this game. Tides of Numenara. Torment: Tides of Numenara (ToN) is touted as the successor to Planescape. It is. Spiritually. It's a different game set in a different world, but it's the only thing like Planescape (and Planescape is the only thing like Tides). And that makes sense. Interactive fiction made in this style is a monstrously difficult to produce. Planescape was known for having over 5000 pages of dialogue written for the game. Tides of Numenara easily matches it. It's made of stories, and that is the greatest likeness between the two. Despite the narrative similarities. It is the method of narration that truly makes these games special. I have spent hours talking to shop keeps, or logically analysing a lost object that contained a treasure. I have run into characters that I am convinced must be part of MY story, only to find out that they simply exist, and are equally (if not more) interesting than I am. And, if that does not sound like fun to you, please feel free to walk away now. This is my cloud nine. This is what would happen if you could interact with a book. It is intelligent and crude and morbid and gory and gritty and beautiful all at once. Whether you are talking to a pretencious member of the Order of Truth, or a street thug trying to woo a scientist, it is alive with rich storytelling. It is play time for ideas. It is wonderful. I suppose that's another thing both it and Planescape: Torment share. They are both wonderful. I recommend it.
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