Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below...
Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.
Choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures that you’ll never be playing the same game twice. A fun, crunchy action-RPG, this one game that oozes style, care, and polish out of every single pixel and is a definite must to pick up if you like RPGs or just having some mindless fun.
Over 30 randomized levels! Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Choose a pet that will level up, fight by your side, and even take items back into town to sell them for you!
Includes TorchED for you to make your own Torchlight set dungeons, mods, and much, much more!
Greeting
Good game duration 10 hour.
the only thing I did not like is that there are not any photos or videos, only text in the story, but it's still an extremely good game
Love and hate are emotions I don't feel often when playing games, but Torchlight brought out both in spades.
Like any good aRPG, there is an immense amount of content to be found here, from secret challenge levels rewarded through quests to an entire late game procedurally generated, never ending dungeon, and a ton more in between. This all on top of the already lengthy 35 floor main dungeon, with a load of bosses, monsters and enviornments ever 5-10 levels. Another highlight is the adorable pet companion you get, who can make runs to the town to sell stuff you don't need.
Problems and annoyances began cropping up around the 20th level, when all the loot I'd been collecting wasn't nearly as good as some of the stuff in level 5. Either I got really lucky or what, I couldn't tell, but I finished the game with almost the exact same armor and equipment from my earliest runs. Thankfully, you have the option to enchant items to keep more obsolete sets up to date, but that pales in comparison to finding a new shiny overpowered sword, and given the fact I beat the game without getting anything new or even marginally better was disappointing.
The experience is further crushed upon reaching the final boss, in which you fight a massive damage sponge demon that spam-summons hundreds of skeletons and dragons to fight you repeatedly. Even at my fairly higher level, it took an insane amount of time to finally whittle it down, and an obscene amount of deaths, effectively killing my enthusiasm to see the late game content. It's hard to describe the cheese this fight was, but when I killed it and got a bunch of low level loot, surrounded by the map obscuring-corpses of all the monsters it summoned and their low level loot, I was effectively done.
Fortunately, the sequel seems to have fixed all of my qualms, and what is here is still wonderfully solid, so as an introduction to the world and its colorful vistas, look no further. Torchlight is definitely worth the few frustrations.
I received Torchlight free about two years ago, but never got around to play it. I was mainly a console gamer and was kind of turned off by using the mouse and keyboard, so I left it alone and hadn't come back to it until recently. Now that I have played it all the way through I can say it was one of the best action-RPGs I have ever played. It really is an arcade-action game with RPG elements, so people who have complained about the lack of RPG elements like Diablo have misunderstood it. This is really a hack and slash action game and it does it well. I think the action and the weapon collecting and upgrading is the main part of the game. Those are the two elements that made me come back for more and more. There are so many different weapons it is so exciting to see what you will find next. Then it is so satisfying to get that lucky find of a weapon and apply it in battle and turn the monsters into minced meat. The skills and magic are good, but not great compared to other games, but it does a satisfactory job. The XP system is easy and the weapon upgrading echoes Final Fantasy 7's materia system in some ways.
The weakest part of the game are the side quests. You don't really need to do any thinking. Basically you talk to an NPC and they say something like "When you come across and find XX or kill XX, come back and see me". The items you need to find and return is just lying around somewhere in the dungeon and the monster you need to kill is just hanging around. It would have been better to have created some kind of puzzle or make you work for the side quest. The items you receive for accomplishing the side quest are useful at first, but after the game progresses more deeply the items are not impressive.
People who are looking for a fun hack and slash game with RPG elements, weapon finding and upgrading will enjoy it. But, people who are looking for a more complex RPG with a complex XP system, a lot of NPC interactiveness and strong story may be a bit disappointed.
I got this game on sale and didn't think much of it at first, then I lost weeks playing it. It's a great game, so easy to pop in and out of. I often load it to burn some time in between chores or playing other more 'serious' games.
Choose between 3 unchangeable avatars already loaded with their base class :mage, warrior, ranger. Each class has 3 combat trees, customize each character the way you want. Want a mage/warrior? go for it. Want a ranger/rogue? just do eet. Want to specialize and go pure mage? fine and dandy.
And that in a nutshell is the game's draw. Trying out different classes and builds, seeing the different effects of spells and upgrades, hoping for high value loot drops that can give you the best gear or trash. You have 1 chest you can share among your char's. Its just so pleasant to load a game, buff your gear up, try out spells etc.
There is limited crafting via deconstruction of items/gems to gain gems/items. You can gamble and buff gear with chances for devastating failures going up each attempt as well as cost. The first time I had a leet weapon completely stripped of its buffs I died. good times
The cons of the game are based in its pros, the ease of playing. Its a pretty stripped down combat rpg game so the shallowness becomes apparent pretty early on. Even if randomly generated the dungeons repeat pretty frequently. The crafting is pretty limited, the vendor gear is also randomly generated each time you port so there is no way to save up for that awesome gear, its gone the next time you enter a dungeon. There are gear sets that combine to give effects, but I have only been able to equip 2 pcs of one set in all my playing, despite grinding ports to reset the vendor. You cant change key bindings which can be awkward, namely having to use shift to hold your char still while range shooting. Thats a long reach to hit #6-0 spells.
Fun to play, dont expect indepth story, crafting or dungeons.
Torchlight is a dungeon-crawling action RPG from 2009 that offers over 30 levels of dungeons for about 30 hours of fairly straightforward hack-and-slash, hoard-and-sell, and leveling-up gameplay. In this genre, you start fighting within minutes of starting a new game. No need to spend half hour just to choose your character's class, attributes, race, etc., like in a traditional RPG. But such simplicity often leads to repetitive and grindy gameplay. If you play in short bursts, you will find it exciting. But by the 10-20 hours, you will feel the monotony. This is the nature of the genre, which also includes the Diablo games, Fate, Grim Dawn, and others.
All the typical genre elements are here: you combat hordes of monsters, fight through dungeons after dungeons, some with secret areas; you attack via melee, range, magic, and elemental attacks; you find tons of loot, but most are useless to you except for selling; you use gems to enhance your weapons and armor; you learn magic; you have a pet that fights alongside you; you cannot freely save your game, but your progress is auto-saved; there is also a waypoint system that enables quick travel.
Torchlight has a few things different from others in the genre. Your pet can run off and sell your useless loot for you, saving you time going back to town to sell it. Monsters do not respawn, as they usually do in other action RPGs. There also isn't much of a storyline compared to other action RPGs. You basically just hunt for the arch-villain, with the narrative little more than some mumbo jumbo about how evil the villain is. Torchlight's graphics are also on the cartoonish side, stressing light-heartedness.
The version sold here should include a level editor for the game. If it is not included, you can download it for free from the website of the developer, Runic Games. A sequel called Torchlight 2 came out in 2012; it has less cartoonish graphics, but more of the same gameplay.
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