Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below...
Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.
Choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures that you’ll never be playing the same game twice. A fun, crunchy action-RPG, this one game that oozes style, care, and polish out of every single pixel and is a definite must to pick up if you like RPGs or just having some mindless fun.
Over 30 randomized levels! Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Choose a pet that will level up, fight by your side, and even take items back into town to sell them for you!
Includes TorchED for you to make your own Torchlight set dungeons, mods, and much, much more!
interesting, beautiful stylized graphics. The only bad thing for me is the attack button, at least using the alchemist, the attack button is not accurate and sometimes annoying
Everything is just generic and uninteresting.
Loot makes no sense. A random magic item can be better than a set item. The only way to get decent gear is to savescum the enchanter in town. Why savescum? Because every time you enchant an item, there is a chance it gets completely wiped for some reason. Gold is pretty hard to get in this game and the price of subsequent enchants always increases. Nothing spells fun like spending 50K gold on an item, only to have it deleted next time when you pay another 10K. Getting better loot in this game means finding an item with some good inherent bonuses and then enchanting the crap out of it. The chance of finding upgrades from actual drops is basically non-existent. Once you have enchanted an item 5+ times, the only way to get an upgrade to enchant another item 10 levels later. Rinse and repeat. You don't look for gear in this game, but gold.
Characters are really basic and uninteresting and levelling is unexciting. Combined with the fact that the game ends when you are about level 33 or so when the cap is 100, you barely get to explore anything in the skill trees other than 2-3 maxed skills which you will be spamming the entire game. The only way to continue playing after the campaign is just running an infinite dungeon with constantly repeating quests of "kill X", "find Y and Z". No variety at all, it's just an endless mode.
The game is also wildly unbalanced. Some enemies can pretty much one shot you while others do barely anything. Playing melee is a torture when there are enemies with breath attacks that melt you in seconds, forcing you to constantly kite. Enemies can also randomly crit you. Don't play melee in this game.
Story is basically non-existent, art style is really basic, dungeons are mostly uninteresting. Music is absolutely forgettable sans 1 or 2 tracks.
Honestly hard to find any positives other than it being an ARPG. It's worse than Diablo 1 in pretty much every regard imaginable. it's like a 4.5/10.
Is a good rpg, not Diablo level but good enough to kill some time(actually a lot), the lack of multiplayer is the most missing feature, would be nice to dive on the dungeons with a team with a scallating dificulty.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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