Posted on: November 15, 2014

SlavaKosmina
Games: 319 Reviews: 50
Ignore the hype
The game looks promising. When it was announced on GOG I went ahead and watched beta 12-day game-play on YouTube. I got excited. I bought it immediately once it became available. Paid full price. But the game quickly made me feel stupid for doing so. I think this is the last time I buy into the hype of any kind. Example: You need to scavenge for supplies to survive and you have locations on the map. You also get descriptions thereof. It is logical that seeing and hearing explosions and machine gun bursts coming from a certain direction makes you decide – there's fighting going on there and therefore I should not go there tonight to scavenge for supplies. On the other hand, there's a location that is apparently untouched so far by the fighting, but its description says something like 'we should only go there if we are desperate and prepared to steal from those people'. Does this make any sense to you? Hell, if I had means to help others and I were lucky to still be able to try and 'live a normal life' like the people in the above described untouched by war location, naturally, while I would not be willing to give away absolutely everything my family got to help the more unfortunate, I would still try to help in some way or explain why I can't help. Why is it impossible to even ASK someone for help in this game? In this game you basically have to either sneak around and steal or fight and rob or run away. There is simply no way to talk to anyone. It is like this game implies that in a war zone it is every civilian for himself. This is just NOT true. I know. Don't ask how I know. In short – my family has been there. The only moral decision in this game seems to be the heart-tearing clicking of the NO button to say to someone you have no bandages to spare for wounded children… because you actually don't have any bandages. Another would be turning away a refugee who asks you for shelter… because you have no room… Anyhow, this was a good idea and this game COULD become a great simulation and a morality evolution tool if the developer continued to, well, develop it and make it more humanly realistic (instead of what it is now – a rough and completely unrealistic rogue-like wannabe where humans are good and kind among the group of survivors you control as the player but outside of that house they turn into unprincipled pricks encountering no one but other unprincipled pricks who would never talk to you other than to tell you to go away (that is if they don't shoot you on sight). AND did I mention that in the three hours that I've played the game so far it CRASHED on me FOUR times? Stay away. Wait for a patch or two and for a price drop to give it a try.
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