Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his re...
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
Garrett never paid the price for anything… until now.
THIEF: Definitive Edition includes the complete base game as well as the following bonus content
The Bank Heist bonus mission
The Forsaken challenge map
Booster Pack DLC – Opportunist
Booster Pack DLC – Predator
Booster Pack DLC – Ghost
Thief: Tales From The City digital comic (EN/FR) & OST
Thief 2014 is a complete detachment from the Thief franchise. Most familiar elements are gone, replaced by generic forgettable characters, a rambling nonsensical plot, and flawed stealth.
This doesn't stop Thief being playable and occasinally entertaining as a standalone game. Were it divorced from the Thief IP, it might have stood shakily on its own feet.
Want to know more? Check out my analysis video: https://youtu.be/YJIjv-X6WW0
Was never a huge fan of the first 3 Thief games, but I thoroughly enjoyed the Dishonored series. And this is pretty much Dishonored with a heavier focus on the non-lethal/thieving aspect (no Sword/Dagger from the original 3 Thief games). Which, in my opinion, is completely fine, but I do miss having the option of lethal takedowns from time to time.
As for the game itself, it is definitely not as bad as Thief purists will make it out to be (NOT 1-2 star worthy):
- The story is kinda meh and forgettable, but I never cared much for story in the other games either. The ending is somewhat lackluster, but it does leave it open for the New World+ gameplay that happens afterwards.
- Gameplay-wise, definitely an improvement in the amount of puzzles and mechanics available, and more interesting arrow types, as well as character upgrades.
- Graphics-wise, it really is no contest.
- Level-wise, the game has a better layout than previous games, but probably due to some engine/performance limitations, they sectioned off the maps into different zones, with no clear level transition indicators.
-The replayability level is definitely higher than the predecessors, but most of that content is just level exploration for hidden treasures, and item collection definitely overstays its welcome in this game.
=> Overall, this game trades the "open-worldness" and freedom of the previous titles, for a more curated, polished, and linear experience.
I believe the average Modern gamer will probably enjoy this game more than Thief 1-3, mostly because those older games have horribly outdated graphics and gameplay. I would definitely recommend this game first to a new player, and then if they are intrigued by the world/lore, then introduce the older games. As it stands, this game feels more like a slightly more stealth-focused Dishonored clone, rather than a more traditional "Thief" game, but it's not a bad game.
I am enjoying this game. Took a while to get the hang of it, but worth persevering. Definite AC vibes. I like the way things we pilfer are immediately converted into gold, so we don't run out of inventory space for more pilfering.
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