Posted on: June 15, 2025

ParadoxicalMan
Verified ownerGames: 3 Reviews: 1
Disrespect towards Minimalism
Got a few things to say but not so related to one another, so I use bullet points. Hope it's readable. -First off, a beautiful island with great art style. But that's probably the best feeling I have after beating the game, which I was forced to due to sunken costs. -The main part of the game is based on line puzzle that are governed by a set of rules, with no written or visualized guidance. It's a good thing, I like the feeling of gaining knowledge myself. There are a couple of 'tutorial puzzles' that are well-written. -One major flaw of this game is, as I said in the title, doesn't know how to pick your best puzzles and present them. Imagine how the devs of Portal or BABA Is You when they create the levels: they might think of hundreds of different levels that exploit their game mechanics, but they only put the most well-crafted and creative ones in it, for the coherence of the story/theme of the chapter, or to avoid the feel of tedious when playing it. Clearly not what the Witness is capable of doing. -Some puzzles are too easy. In fact, most of the puzzles that I feel slightly creative are still too easy. But I won't go too hard on this because this is fundamentally restricted due to the nature of 'draw a line' puzzles. -Not really a criticism, but this game lacks soundtrack, any sense of humor, and an actual story. I'm not saying it's bad to not include these things, it's a choice for sure. But on the same time i can definitely picture what the game could become if it has those, and I would say the experience could potentially be better in overall -As to my last point, I believe I will rate this game higher considering it's historical factor: it's released 10 years ago, and right now I can easily find examples that exceed the Witness -Final complaint: I hate the Town. Since I figured out some rules there before going to the right locations where the mechanisms are introduced, it kind of drained out the 'aha' moment of them.
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