Posted on: October 15, 2022

Lookda
Verified ownerGames: 413 Reviews: 53
Stunning rpg with a good and bad story
I played The Witcher II with several graphical and quality of life and the Full Combat Rebalance 2 mods. The combat mod was created by a dev who also created combat in The Witcher III. It is supposed to be an upgrade to the original Witcher II combat. My personal feeling towards the system is mediocre at best. You hammer the attack button and start rolling on the floor when too many enemies get you surrounded. Medium difficulty is a laugh, while hard means you die after a few hits, which are registered by your health bar, but not so much by visual and sound feedback. The basic rule is to not get surrounded, and if you do, start rolling, hoping to not get stuck on hidden objects. I preferred the clunky Witcher I combat. The graphics on the other hand are stunning. The rpg elements and story has two faces. As Geralt, you make a dozen story changing decisions. Act 2 is even completely different depending on the faction you side with at the end of act 1. Decision having impact is major in rpgs and The Witcher II achieves some personalization to Geralt. Yet, The Witcher II plays very linear. Maps are linear paths with a lot of inaccessible side show graphics. Besides following branching story lines, the game is tight together by scripted events. Making decisions in The Witcher II is like selecting which faction to play in a strategy game. You pick Harkonnen, but eventually you want to replay as Arteides. I liked the story where you followed an honest but brutal king, but had my doubts about the quality of the story when siding with the non-humans. The inspirational speech: “You may not all see the light of dawn, but the king himself honours us with a visit!” did not really set me up for a medieval “power to the people” storyline. That storyline also included some of the worst back-and-forth fetch questing. Instead of going through 10 hours of walking simulator, do yourself a favour and watch an edited clip of the non-human path to fill yourself in on the story.
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