Posted on: July 2, 2019

DoomSphere
Verified ownerGames: 277 Reviews: 12
A Great Game Held Back by Time and Tech
It's 2019, and in many respects, The Witcher has not aged well. The face models and 3D renders have aged woefully, yet the art direction and texture work remains surprisingly strong. The controls are unresponsive at times and moving Geralt around Vizima and its surrounding environs can be a frustrating chore. The voice acting is poor and at times unintentionally funny. And the combat, the primary means of interacting with this world, is dated. Players make Geralt fight by participating in a ryhthm game of timing swings of swords, lest no attack happen at all. The game struggles to run on modern systems at time, often crashing when there are too many models on screen or while loading new areas. Save often. And yet despite all this I enjoyed the game immensely, save for Act V and the Epilogue. The Witcher was the freshman game from CD Projekt Red, and it's clear that they both weren't sure how to develop a video game but tried desperately hard. The game is dripping with a delightful yet bleak Slavic atmosphere. The game has taken on a quaint charm due to how poorly some of it has aged. The story is one of the weaker elements on display here. It's essentially a revenge plot that drags on too long. Yet there are fun and engaging side stories to discover and good characters to form relationships with. I appreciated how small the story begins, how it grows in scope dramatically and finishes in a quiet courtyard, with a solid prerendered cinematic at the very end to set up the sequel. The ending isn't a boss rush exactly, but the game does through an obscene number of enemies at you for the last hour or so, and it became tiring quickly. If you haven't played any of the Witcher games before, I wouldn't start here unless you crave the full context of the story, but I think it's more enjoyable to go back later to learn where Wild Hunt came from.
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