Posted on: March 22, 2013

Perispirit
Verified ownerGames: 23 Reviews: 1
Unstable Witcher
The mechanics of game play are very odd and takes some time to adjust. Pressing the space bar in the game puts you into active pause where you can then call up several screens to aid the Witcher in combat or learn something about a new character or monster or navigating the game world via a map or the journal entries that track the quest discoveries and makes notes of your progress in the game. Character abilities are extensive but as to which to develop for your Witcher are not very clear. The GUI screens are over sized but cluttered and not very enlightening. Combat is via simple L R mouse clicks that are furthered by watching a visual cue of your mouse cursor indicator lighting up with a flaming sword to indicate to press the L button to string the next combo of blows and parries providing you have bought the right abilities via talents you acquire as you level up. Odd indeed and it takes getting used to and a sense of timing and anticipation to know when to press the button to be effective in combat. Be prepared for a bit of frustration when fighting powerful monsters or opponents and be prepared to get mowed down unless you learn how to concoct the Witcher's special Alchemical brews to survive the heavy bosses. Another weirdness is the fact that sometimes you'll get penned in by the physical environment as experienced in the swamp cemetery. The last bad thing is the Witcher is super unstable with frequent crashes so save often.
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