Posted on: June 16, 2025

nezaustivi
Games: 172 Reviews: 4
Cool Spiders game
Has its fault, but a fun game overall.
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Go back to the store© 2016 Spiders Studios and Focus Home Interactive. THE TECHNOMANCER is developed by Spiders Studios and published by Focus Home Interactive. THE TECHNOMANCER and its logo are trademarks or registered trademarks of Spiders Studios. All other trademarks or registered trademarks belong to their respective owners. All rights reserved.




Game length provided by HowLongToBeat
Posted on: June 16, 2025

nezaustivi
Games: 172 Reviews: 4
Cool Spiders game
Has its fault, but a fun game overall.
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Edited on: October 22, 2025
Posted on: October 21, 2025

danieliorga2000
Verified ownerGames: 55 Reviews: 6
Decent at maximum.
I already played a litte this game long time ago because i liked "Mars war logs"- a great game and one of the best i ever played. That because of the story and brilliant script, but this is not at his predecesor level. I still hope in vain for a sequel to Mars war logs :-). PS:Game fails to load on more than 4 cores. On forum someone directed me to the unoficial fix. ...the file DINPUT8.dll that you copy to the game and yes works. When is so simple to fix looks like "Spiders" just abandoned this game.
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Posted on: October 31, 2025

freeness
Verified ownerGames: 854 Reviews: 38
So close to decent
Spiders made big improvements over Mars, but tragically it seems they focused on presentation over substance. The game looks great, especially compared to the first. Animations could still use work, but again: huge improvement. Here are two huge problems: the story, and especially the dialogue, is clearly written by someone who doesn't speak English natively. You'll get sentences like "encroach that enemy from behind" which are strange, but the real problem is that the dialogue is spoken by native speakers who just read the lines as written. Everything is delivered robotically, sometimes completely nonsensically. But even if it was in the writer's native language, you can tell the story was not done professionally. A woman came up to me, a jedi-space-cop, with a possibly kidnapped child. She did not tell me and I did not ask where this child was last seen until after the NPC spouted her exposition. This is because she is an NPC and I, the player, have to be given a reason to care. This is not how flesh-and-blood humans react to this scenario. If something as simple as a missing persons case is handled this stiffly and devoid of emotion on paper, you can imagine how the writing is for the war (that I still haven't actually seen) between two cities(?), with electro-jedi and mutants. The setting IS cool and unique, but to tell a competent story you also have to be able to write dialogue. And if you had trouble previously telling a story in a linear game, making the next game in a sprawling open world is a bad idea. The map is friggin enormous for no reason. It doesn't feel like a real place, people just stand around waiting for the protagonist to show up, it just serves to lengthen the game. There are a lot of hidden items, and there was a lot of care put into making the zones, but it reminds me of Dragon Age II in the least flattering way. It feels like the map was made first and then they ran out of time populating it with things to do instead of the opposite. There are just not enough things to do. But the single biggest problem with the game is the UI. Holy moly, I just finished Gothic 1 and the UI there is leagues better than here. That game came out over 20 years ago and I would liberally call it 'functional'. I even played this game on a controller and it didn't help. Bumpers move the sub menus, triggers move the main menus, unless you're in combat, when the left bumper assigns skills to be mapped to the sub menu on the left trigger, and the right trigger is block or shoot or sweep, but only after you switch to the warrior or rogue or staff stance using the right bumper, and all your skills use the face buttons, but only after holding down the left trigger... It's a complete mess. There's basically no reason not to pick a stance and max it out instead of switching back and forth (hint: just pick rogue). Why even have stance changing at all? Why can't you map buttons using the menu and use the bumpers and triggers for skills? Why is it such a pain in the rear to give my companion a new gun? WHY does the MAP not tell you which way NORTH is?? Why can't I place a map marker that will show up on the mini map?? In a map this big?? In these copy/pasted corridors?? What YEAR is it? And if you manage to get through all of that, the combat is serviceable, but janky. It never feels good, animations never feel fluid. Sometimes you will get hit because an enemy failed to telegraph a move. Sometimes you're locked into an animation and have to take a hit instead of dodge. This ain't Dark Souls, chief. The AI is abysmal: enemies run straight at you like a fat kid in a buffet, meaning that actually being a technomancer in a game called The Technomancer is hard mode. And your companions sit around with their thumbs up their collective butts waiting to get hit. At least they're good distractions. I'm glad the studio is improving, but my god guys: focus on the game first.
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Posted on: January 23, 2025

ThonyTheKid
Verified ownerGames: 296 Reviews: 1
Good game for some time
i dont finish yet, but at this time i like the game, sad because the portuguese language dont exist but happy with the story and gameplay, the respawn of monster are really bad but the action gameplay and the history and caracters are interesting.
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Posted on: May 17, 2025

henrigm
Verified ownerGames: 20 Reviews: 2
Great Game to have
Great Game from Studio Spiders
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