Welcome to CREO, the megacorporation saving our world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wa...
Welcome to CREO, the megacorporation saving our world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember! Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.
iTS GOOD BUT I NEED A MAP, I DONT PLAY THAT OFTEN SO WHEN I PLAY I GET A LITTLE BIT LOST, THE MAP IS OK BUT IS LIIKE A MAZE AN CAN GET LOST PRETTY EASY
This was way better than i thought it would be. doesnt explain everything too well, but its still fun. just had to check the settungs to figure things out.
Visuals 5 out of 5
The game’s aesthetics, atmosphere, weapons, and all those visuals are good.
Mechanics 4 out of 5
There are a few settings that you might want to toggle and see if you prefer locking on to the enemy or not. If those settings are on, then your attacks would seem very clunky.
Drops 3 out of 5
The item drops are often of low value. You will need to harvest tons of them to be able to do anything useful. Frustrating, if you ask me.
Upgrading system 2 out of 5
Confusing and poorly-designed inventory system, the crafting and upgrading menus are amongst the most unintuitive and convoluted I have seen.
Orientation/location awareness 0 out of 5
-5 if I could. This alone means that the game is not for me. The target audience is someone who has a great spacial/location awareness/memory. There’s no useful map/mini-map/guidance as to where you are in relationship to the rest of the complex. You either love it or hate it, and I’m in the latter camp. Lots of players actually love that sense of “adventure,” for a particular definition of the term “adventure.” Regardless of the philosophy behind the level design, it’s not for me.
Story 2.5 out of 5
I gave up playing the game 11 hours in, so I cannot tell you if the story makes sense at the end; not appealing enough to pull me in to endure the disorientation torture.
Overall 2.75 out of 5
I had some entertainment that justifies the discounted price. The orientation issue genuinely diminished the enjoyment of the game for a great many players and cannot easily be dismissed.
Would I get the game knowing what I know now?
No, I wouldn’t. The puzzles of the game are the maps and locations: ‘where the **** am I, now?’
Last words
If you like pathfinding challenges, then by all means, dive into the colourful world of The Surge. It’ll provide you with hours of labyrinths, same-looking passages and corridors, inter-connected pathways that wrap around if you pay attention, and so on. Not a pathfinder? Then stay away!
I admit that I watched a few playthroughs to get the bosses, which I oddly enough didnt follow. This game reminds me of Let it Die, except with decent interfacing and no pay to play. This game isnt even my genre and I am having a great time! The graphics flow nicely, I havent experienced any stuttering or slowdown (cept on criticals, then I found the toggle! :P). The game is rather punishing compared to zelda and most slug'em ups. If you play loosely, like I do, then you will occasionally just get mobbed or mauled, and sometimes you will hit a giant sweet spot! All in all I would say that It was a great game to get on sale! Maybe even worth the ticket price! Who knows, right?
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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