Demo version of The Signifier Director’s Cut is available here
The Signifier is a first-person tech-noir mystery adventure that blends investigation, experimental psychology, and artificial intelligence.
Explore the real and surreal worlds, become immersed in fringe psychology, solve puzzle...
Demo version of The Signifier Director’s Cut is available here
The Signifier is a first-person tech-noir mystery adventure that blends investigation, experimental psychology, and artificial intelligence.
Explore the real and surreal worlds, become immersed in fringe psychology, solve puzzles, and find the truth as Frederick Russell, an expert in AI and psychology, and the main researcher behind an experimental deep brain scanner called the Dreamwalker. Its controversial technology allows the exploration of the recorded senses and unconscious realms of the mind. He finds himself thrust into a spiral of intrigue when asked to use his creation after the vice president of the world’s biggest tech company turns up dead in her apartment.
Now including the Director's Cut update!
Refinements and enhancements across the board make this the ultimate expression of the Signifier. The free Director's Cut update features new memories, new dialogue, additional endings and improved performance throughout.
What's New
Expanded narrative content featuring new memories, dialogue and voice-over, three additional story endings, and a new epilogue giving greater insight to key characters and choices.
Improved performance and experience, including better load times and frame rate, revamped animations and UI, and further optimizations for lower-end PCs.
Bonus gameplay features, including a new difficulty setting for those purely interested in experiencing the game’s story, plus new menu tips, clues, and remappable controls.
Free upgrade for anyone who owns The Signifier.
Core Features
Three coexisting dimensions to explore: reality, and the objective memories and subjective dreams in the mindscape.
Move between realms to solve puzzles, unlock new dialog branches, and unravel the mystery.
Learn psychological concepts to use powers and tools for navigating the strange and unpredictable unconsciousness.
Every challenge is part of the mystery that creates unique moments with no filler.
A multi-layer narrative that spirals into a complex web of real-world intrigue as surreal suspense
Get immersed in thought provoking tension, free from jump scares.
Question the implications of AI, intrusion to the consciousness, privacy, and whether we see the world as it is or a subjective creation of our minds.
I enjoyed this as far as it went, but while there's a wealth of interesting mechanics here, especially with the time-scrubbing and perspective puzzles, and both graphics and sound do an excellent job of surreal, unique visuals. Alas, the story ultimately falls flat, especially what feels like an endless meeting sequence in the middle and one level in particular straight from a 90s thriller. Hopefully there will be a follow-up that builds out on the mechanics, and a stronger script.
I never played such a game for years. It ranks into the top 5 games I've ever played.
If you have a scientifically orientated mind (AI) and like psychology and the nature of consciousness / mind and weird artwork this is a must have.
Awesome way to explore the consciousness. This is what I'd call an immersive game experience.
Extraordinary and it comes with accentuating sound.
Agreed, not for everyone. But if the trailer attracts you in some way and makes you curios, don't hesitate to purchase it.
This game will remain in my mind. Will definitely have a look at Playmestudio what game they will do next. Away from mainstream. Thank you for that great game.
On the top of my favorite games list. Innovative concept, immersive play style, a story that changes according to your decisions, you really feel like you are there.
Exploring the memories is a very special experience, but really feels plausible. There is not too many things you can do in the memories, but still enough to have some sort of puzzling challenges. A way of solving puzzles I never saw before.
With the sound effects and graphics and ways to explore it's really has it's own, special atmosphere.
And it also contains many philosophical thoughts about our future and technology life, also makes you think about the meaning of life. I really liked it.
The game performance btw is also very good, I was playing this with "High" graphics settings on my laptop with a Geforce MX250 and it was running very smoothly. Good job Playmestudio!
Great game. Definitely worth the full price, I would even pay more. Nowadays, with the thousands of games on the market, game studios really dont' have it easy. I think we should support the developers of really good games much more.
So much to love & admire about The Signifier Director's Cut. As a story-driven,puzzle-based game, it's one of the most mature ones I've played in a very, very long time. It asks that kind of question that you find in reallly thought-provocative and well-understood sci-fi. Consequently, it scares you shitless with an ocean of possibilities you would have never thought of. In terms of design, it's as beautiful as a perfect mix of "Observer: System Redux" and "Limbo/Inside". When it comes to gameplay, it doesn't help you. Like, at all. It makes you think and think over and over again to decide what's the best path to take. And, as it happened in Bloober Team's masterpieces, you may only be aware of the decisions you made when it's actually too late to change anything. "The signifier" is that kind of game that makes your decisions count. Not in a "Life is strange" way - where decisions are part of the joy of playing- but in a tragic, life-defining way. This is an indie game that defies all expectations, packed with spine-tingling scenes and hard-as-hell puzzles. A mature, provocative, endlessly imaginative product. Kudos to the Chilean studio for creatng this awesome mix of scifi, drama & horror. An absolute must.
We really looked forward to playing this game but it quickly became an exercise in frustration. We got stuck in a weird loop after chapter one, the envelope under the door never appeared and we just kept repeating the phone call with Carl and the dream sequence over and over, finally we restarted the game and after getting to the same point again the envelope finally appeared. Everything then went okay-ish until chapter 4, when we got to the part with the creature on the balcony with the two people another bug hit and we just couldn't get past it. We found a walkthrough that said to change to the objective state and interact with the people on the balcony, but when we changed to objective the people and the creature are gone. We've spent hours stuck at this part, we've gone back to previous game saves, nothing seems to work and we just can't be bothered starting the whol chapter again because of another bug. It's uninstall time, such a shame because the game was interesting and different.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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