Posted on: April 12, 2019

rimb6o
Verified ownerGames: 42 Reviews: 1
Solid Sci-Fi lore with fun combat!
It's a fresh indie project. Lots of creative Sci-Fi gameworld and game design elements! Once the combat clicks with you it turns addictive, constantly spicing up the world exploration. Pros: +! story (refer to the Lorebook!) +! art style + art style twists: the game is often erie, completely diverging from initial impressions one might get from screenshots +! AI driven robot faction interactions ; opportunity to leverage the fact during the actual gameplay + AI uses tactics and have its own goals - both, the enemy factions and the allied faction ; prepare for teritorial wars! + unlike with the weapons, there's a great deal of variety in robot design; robot chassis equipment vary even within a single faction +! the scope and functioning of the player's equipment translates into solid, interesting mechanics; the game encourages agressive approach which nicely contrasts with the dominant exploratory nature of the game + good weapon hit effects, with some great ones! + free "DLC" campaign + (audio) soundtrack (available on bandcamp, for both campaigns) - erie, climatic, greatly complementing the game + (audio) great sound design, especially combat sounds, distant combat, weapons etc. + no forced bullshit "world interactions" ("digging", "constructing") or "crafting" Cons: - low replayability value (apart from the additional, free campaign) - (audio) no heaphone audio mixing which makes the audio panning subpar (use Dolby Headphone if your soundcard features it) - (audio) some ear-hurting sound effects/sound balance (e.g. the scanner) - I personally dislike mazes (altough I must admit TSFT takes a creative approach with the element) Notes: A. I refuse to include "lots of walking" in the cons because the "teleportation" mechanism in the game balances it out completely and is available from the first minutes of the game. B. I highly recommend getting the weapons stats spreadsheet from gog.com forums. C. I higly recommend remapping the crounch and run controls to toggle
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