Posted on: February 2, 2022

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Games: Reviews: 16
Good remake of a very good game
In the worst case, you get the SOMI experience by playing in classy mode. This means witty dialogue, good puzzles and wonderfully creative scenes - there is a reason why MI became a series and a classic and that reason is the first part. The remake adds voice acting on part with COMI, a less clunky interface and a new, high resolution art style that is mostly inspired by the cartoonish look of COMI as well. Die hard fans are of course shocked by this transition, but I think it fits the game much better than the trying-to-be-realistic sprites and especially character close-ups of the original. Also there were more enough details in the old EGA/VGA version to now fill a finely drawn SVGA/XGA screen and the remake also scales resonable well beyond this up to WQXGA. Sadly the same cannot be said of animation: The original engine only supported linear movement, limited walking animations and 0 facial changes and one will not get anything beyond that in the remake. 2nd failure is the lack of voice acting in classic mode - one cannot enjoy the old graphics in long dialogues because one has to constantly read subtitles. But thats small stuff, the only serious issue is the interface. SOMI relied on a dozen verbs, most of which could only be used in very few situations and now these are all placed in a scroll through list without any context sensitivity. While one can easily scroll back and forth to use the same command over and over again, this gets quite a nuissance when there multiple objects each of which might be pushable. Or pullable. Or usable? Or... - it gets even worse when trying to combine objects, though the new inventory is less clumsy than the old.
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