Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. Yo...
Free prologue for The Riftbreaker is available here
Roadmap
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
CAMPAIGN MODE
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
SURVIVAL MODE
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
HANDCRAFTED SOLO AND CO-OP EXPERIENCES
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
SANDBOX
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
CUSTOMIZE YOUR GAMEPLAY
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
COMMUNITY DRIVEN DEVELOPMENT
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
System requirements
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i am no coder , so while my preferences for scale or such might be personal
first , tldr , delightful mix of easy rts and easy third person combat with a light splash of story ,but mechanic hampering design of gameplay space and player janitor style time wasting way that contradicts the setting to handle a lot of ingame dynamic effects
example thoughts , maps tiny , build in center if your gona stay at any outpost , wich leads to the second map problem ...very repetetive map sculpting wich ties into the third , on one hand despite teleporting around even tiny rocks can block a build space , or how for example once you seen three ravine shapes you seen them all and you never gona make a rad bridge over one with howitzer turrets on the sides and a cool gate ,because its all decorative nothing else
to mention some of the 'mood killer' details wich i am sure not was intended , but still is there and due to having such big inffluence on the other mechanuics of the game.. is sort of fun killing :/
ohh , also , just switch tornados and that crap of if you plan to play without mods 8/10 destructive 'nature disasters' is either set to spawn ontop player heads EVERY TIME for 'challange' or is designed to be one shooting your base power nodes wich might be added without mods is so flimsy its silly considering despite supposed A.I assistance and nano construction you only got 'repair' towers , all rebuilding is done janitor style aka manually!
Campaign was fun though i don't like that you are forced to play as Ashley. Developers should have left the character anonymous. It's kind of irritating to hear "Ashley there's a storm coming" or things like that when you are a 40 year old guy...
The game runs smoothly on 5700XT and 3440x1440 resolution. No need to use FSR, so very good performance and optimization. Larger maps than 10x10 slow down a lot when you expand on the map even with Ryzen 3900X.
AI is good.
Balance work fine for the most part but survival mode is kind of broken on other difficulty than easy because when upgrading base to LVL2 you are forced to defend yourself against some creatures that are immune to standard towers and you can't build other defence towers at that point so it's up to you to go outside and take out range units and those that are immune to your defence. Often you are just overwhelmed by the numbers and you run out of ammo fast. I hope this will be addressed as soon as possible.
Otherwise it's a very beautiful and cool tower defence game with interesting upgrades to your base.
I wish we get more biomes and some new cool items in the future.
4.5/5
base building with loads of upgrades to unlock for the base and mech suit you control with the wasd keys. good variety of biomes and enemy types this game is awsome. Late game you have to fend off massive hordes of enemies and it is amazing slaughtering them with the overpowered mech suit.
the games soundtrack could have been better but it was ok, also there is some slowdown when the game auto saves
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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