Demo version of The Pedestrian is available here
"I can see the signs in my sleep now, always guiding me closer. Will this really work? Have we almost achieved the impossible?”
The game starts very imaginatively and the overall feeling is very sunny and intersting. I want to know what this little stickman's mission is. The puzzles are fun and there is a nice balance between headscratchers and outright puzzle platforming. After the 3rd station though things start to stagnate. The new puzzle mechanics are more annoying that interesting. There are a lot of puzzles that were more annoying than imaginative and the feeling of "AHA!" is substituted for a feeling of "oh God, not another one of these". There is a reason that the Achievement for going through the 3rd station has only around 42% completion for a game that is around 4 hours. Also a little bit of story or context would have been nice...
This is a superb puzzle game that hooks you in with its presentation and keeps you going with puzzles that constantly shake up the core premise and forces you to think outside the box without being overly difficult or overstaying its welcome. If the trailer caught your interest, then purchase it. You won't regret it.
‘The Pedestrian’ has a simple premise: get your person from Point A to Point B. Along the way, there are platforming puzzles to solve, involving toggling switches, moving boxes, retrieving keys, connecting/rearranging/reconfiguring signs to reach seemingly inaccessible places, and so on. To keep gameplay interesting, each level introduces a new mechanic, and the background shifts from one part of the city to another. These visual and experiential indications are effective in denoting progress.
Game difficulty increases gradually, making ‘The Pedestrian’ easy to learn and enjoy. It does become more challenging – at least for me anyway – in the second last level. I often just stepped away from the more difficult puzzles for a moment to clear my head, and would find or stumble upon the solutions later on. The game is great that it’s easy to pick up and quick to resume.
The only part of ‘The Pedestrian’ that didn’t work for me was the last level, which throws a pretty big wrench in the gameplay. The change in perspective is a neat idea on paper, but was too drastic and unexpected of a change for me. Plus, the unchangeable control scheme isn’t conducive to the new way of solving the puzzles – again, for me anyway. I’m sure there will be players who will enjoy the last level. In spite of my complaints, it wasn’t a deal breaker for me, and I could see its appeal.
If you love solving puzzles, you’ll love ‘The Pedestrian’. It’s a puzzle game with just enough frills to keep gameplay entertaining and captivating. Sadly, the game is hardly replayable. Upon completing it, you can’t select levels to retry specific puzzles; you’ll have the start from the very beginning. It also lacks time challenge and speedrun features that you might expect from a puzzle game like this. It may be a game with basic features, but it’s also one with well-constructed puzzles and level designs that elevate it to the next level.
I liked this game. There are some interesting concepts here and the environment is cool. I really liked the ending too. The game only took me about 4-5 hours to beat, but your mileage may vary depending on how many other puzzle games you have played before (I've played a lot).
My only minor gripe is that there's no individual volume sliders for music and sfx. There's just one master volume slider. I didn't like the music to the point of me just turning all volume off, but I would've enjoyed sfx and some ambient noise. It's so easy to do sliders like these in Unity, so I hope a future update will "fix" this.
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