The Outer Worlds: Spacer’s Choice Edition is the ultimate way to play the award-winning RPG from Obsidian Entertainment and Private Division.
You’ve tried the rest, now come back to the best! The Outer Worlds: Spacer’s Choice Edition includes the base game and all add-on content as the definit...
Windows 10 64-bit, Intel Core i7-6700 or AMD Ryzen 5 1600, 12 GB RAM, GeForce GTX 1060 6 GB or Radeo...
Description
The Outer Worlds: Spacer’s Choice Edition is the ultimate way to play the award-winning RPG from Obsidian Entertainment and Private Division.
You’ve tried the rest, now come back to the best! The Outer Worlds: Spacer’s Choice Edition includes the base game and all add-on content as the definitive way to play the beloved RPG from Obsidian Entertainment. This remastered masterpiece is the absolute best version of The Outer Worlds… even if you choose to play this critically acclaimed RPG as the absolute worst version of your character.
Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and delightful distilleries of Eridanos. As you encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds.
In the corporate equation for the colony, you are the unplanned variable.
It’s The Outer Worlds you love, but even better: 2019’s hit RPG has been remastered with better graphics, improved performance, additional animations, higher-res environments, and more.
Increased level cap: A higher level cap means even more ways to build your character from the seven branches of the skill tree.
The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops, they also affect your character build, companion stories, and end game scenarios.
Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or exploit them to your own ends.
Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
The Outer Worlds is a fun game with a world that's both alien and an exaggerated version of what our own trip into the stars could look like.
The gunplay is pretty smooth and the weapon modding system adds a fair bit of customization, though I wish unique weapons had the ability to mod them as well. The science weapons are especially fun, though upgrading them to keep their level up with others you find is incredibly expensive.
The companions are likeable, fun, and flawed - each has their own quirks that make them feel a lot more real. Their individual stories are interesting, though I wish they had more interaction with the world beyond occasional quips.
Finally, the story is incredible fun and full of sci-fi references, tropes, and wild characters. The DLCs, especially, are so atmospheric and feel like proper stories of their own.
I can happily recommend this game for anyone that likes wild action, goofy sci-fi, and fun characters.
Once you remove the hype that the game had back in 2019 for " New Vegas in Space " and that you become reasonable and take the game for being his own thing, you find out you have in your hands a great exemple of modern action-RPG with first person shooter gameplay.
Story-wise, The Outer Worlds manage to not stretch himself too thin limiting the number of main characters and entities. If from the external point of view things seems to be quite basic " The Evil Board of Corporations " against the " Suffering and Freedomless People of Halcyon ", once you start to dig deeper you start to discover many elements showing that the writters had more than one ace in their hand.
Outside the main quest, the writting takes a small hit, some of the side quest are forgetable or fall into the fetch quest department but others are brilliant like the Iconoclast or the SubLight arcs.
Graphic-wise, the Outer Worlds is gorgeous, 6 years and a soft remaster with the Spacer's Choice Edition later, the game design is impressive, the environments are gorgeous and each planet have its own identity. Minus point for the Spacer's Choice Edition that seems to have an issue with its light and color management, once you difg in for the first time you might think that your monitor is ot correctly calibrated but no, the Spacer's Choice edition have oversaturated colors (especially red) and light reflections sometimes can be bliding.
Regarding the gameplay, this is a classic run of the mill action-rpg. For my playtrought I did chose a specialization in long guns and heavy guns, so I completely left the handguns and melee behind. The experience was good but not transcending, the gun designs are interesting but the diversityu in " classic " weapons are very limited to a few design. On the other hand the number of Science and " Unique " weapons is enormous, some unique weapons are just variants of the classics with different modifications of visual aspects, but the science weapons are their own thing and can be glorious if you max out the science skill and keep upgrading them.
I can not comment on the Sneak mechanics as I didn't cared about ti at all, this is somethign that I prefer to observe in immersive Sim genre.
Another problem of The Outer World is the number of consumables. While it fits the story greatly wth all these fantastic products like Spectrum Vodkas, Saltuna Fillets and other Plain 'n Pure Water. There's simply too many. In the end, the player will just use the consummable that provide +200% health regen and +25% base health, rendering the damage, immunity, ability cooldown and other buff / debuff consummable utterly useless and clutering your inventory. They might be useful for the very hard difficulty, but on normal and with a completionist playtrough, I never use a single time any of these.
The sound design in the Outer Worlds is great, the gun sounds good, the dialogs have good actors even for random NPCs and the soundtrack by Justin E. Bell is excellent and integrate correctly to the different quest and events of the game (especially in the 2 DLCs).
In conclusion, after 53 hours of a completionist playtrough and doing all the quest available in game as well as the 2 DLCs, The Outer Worlds managed to be a very good experience with a captivating story, a classic but not innovative gameplay and gorgeous environments and soundtrack.
I hope that the quality will be the same if not better for The Outer Worlds 2!
And remember, it's not the best choice, it's Spacer's Choice™️.
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