The Outer Worlds Expansion Pass is available here
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
Ugh's review basically summarizes the game well.
The idea is great, the start is awesome, I really like how Obsidian prepared skills and attributes... but it all falls flat the longer you play the game.
Thankfully it's only about 20 hours long, so you can finish it no problem. You just probably won't return to it...
This game's made in the image of Fallout: New Vegas, despite using UE4. Somehow, they've replicated the extreme glitchiness and poor design elements of Bethesda titles using a relatively modern engine that isn't older than I am, and I'm kind of impressed they pulled it off... but no, I don't think replicating Bethesda bugs is a positive quality I'm wanting out of my games.
Aside from the bugginess, there are a few... other problems.
Starting off: character creation's bare-bones and lifeless. You have six stats and six points to put into them, and beyond that... very little. There's no Fallout 1, 2 or New Vegas-like depth to character creation, and characters don't play differently by stats. You're also heavily discouraged from dumping any stat, which as you'd expect makes it even less interesting because that means a lot of dialogue and quests are samey on a second run.
This game's version of F:NV's 'Hardcore' mode is even less interesting. Rather than modifying how healing works, it's just a bunch of tedious micromanagement; hunger, thirst, sleep deplete faster than they do in F:NV and the companion AI is even stupider somehow so the companion permadeath is even more of a distinctly stupid choice, and beyond that you can only save inside your ship or via the area transition autosave so I give it a cool "tedious but not fun" rating.
The voice acting varies between good and horrid, which in a narrative-driven game is probably the worst possible thing you could have other than bad writing... which this game has some of too, actually.
There are a bunch of really irritating things that do absolutely nothing but make the game annoying to play, ie. if an enemy is peppering you with 0-damage bullets you'll still be knocked back a very small distance which will make interacting with objects incredibly annoying or, worst case, get you stuck inside of terrain. Enemies are not subject to this.
Standard fare where the later quests are worse and less interesting.
For those who love obsidian games. Yes the story is more detailed in first part of the game, but it doesn't mean that the second part of the game is garbage... it is more like that first half of the game is fantastic and the second is just a normal rpg-style game. Still enjoyable.
Haven't played through DLC yet, but definetelly will.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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