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The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
It's a well written game, but the gameplay has several things missing. Why is organizing your stash so tedious? The guns feel a little different but also all so similar. Stealth kills are meh. It's overall good but honestly just wanna play FNV again. Worth it on sale, don't pay full price imo.
This original edition, compared to the Spacer's Choice Edition, is better in terms of lighting choices and subtle animations. It, however, runs more poorly despite worse graphics and has a few annoying bugs. I love the world building and gameplay of The Outer Worlds so I bought another copy even though I own the SCE on Steam.
In terms of the actual game, it doesn't have a massive scope so approach it as another AA game. However, you can clearly tell this game was made by veteran devs and writers, as despite the budget limitation, things like writing and level design seem very mature and professional.
If you like sandboxes or open worlds you'd be disappointed. If you prefer more linear RPGs and tend to go with the story instead of wandering around aimlessly, you have a lot of options in how you play it.
If you don't try to talk to everyone and read at least half of the texts on ternimals and notes, you miss out on a lot of the fun.
This game did so much right. Environments, game systems, graphics, animations, voice acting, world building, character modeling, dialogue, overall quality, almost everything. The area of mediocrity is the monotone story. It hits a good note and instead of moving on to other notes, stays mostly the same. As a minor point, the inventory system is a bit out of whack. The sheer volume of things you can pickup and want to keep on hand in case you need stat boosts vs the amount you can carry is annoying most of the game. Then later after I got tired of it and sold or scrapped most armors, I get a quest to model different armor sets -- only one I didn't complete in base game.
What they did in this first game was pretty amazing, and I look forward to hopefully better plot development in the sequel. I definitely recommend the game. (At time of review, I haven't played the DLCs yet.)
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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