RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

The Occupation

in library

3.3/5

( 12 Reviews )

3.3

12 Reviews

English & 7 more
29.9929.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
The Occupation
Description
Demo version of The Occupation is available here Your role is to uncover evidence as a journalist by sneaking through restricted areas and questioning people on their actions through a series of one-on-one interviews. All this takes place in a detailed, systems-driven world where people will reac...
Critics reviews
30 %
Recommend
We Got This Covered
4.5/5 stars
VideoGamer
7/10
TrueAchievements
4/5 stars
User reviews

3.3/5

( 12 Reviews )

3.3

12 Reviews

{{ review.content.title }}
Product details
2019, White Paper Games, ...
System requirements
Windows 7 64-bit, 2.2+ Ghz Dual-Core, 4 GB RAM, NVIDIA Geforce GTX 560 or equivalent, Version 11, 7...
Time to beat
6 hMain
7.5 h Main + Sides
13 h Completionist
7 h All Styles
Description


Demo version of The Occupation is available here



Your role is to uncover evidence as a journalist by sneaking through restricted areas and questioning people on their actions through a series of one-on-one interviews. All this takes place in a detailed, systems-driven world where people will react to your actions and where time is your biggest enemy.

At White Paper Games, we focus on worlds that feel lived in through non-linear spaces and objectives that can be solved with multiple approaches. We love games with a strong narrative drive that tackle important social issues and aim to set that standard within our own work.

We understand not everyone plays for the deeper narrative experience, and for those that like the idea of trespassing, breaking into secure locations and hacking 4 digit codes, we have plenty of rule breaking opportunities to take advantage of in the world of The Occupation

Instead of creating a feature list, we wanted to highlight the cool work our team of 9 have created over the past 4 years of development.


Time is a precious resource to us all. Every minute in the game is a real-world minute and The Occupation is played over a fixed time length so make sure your actions count. Your watch can be used to set alarms and timers to help keep track of important objectives such as time delayed safes so you don’t have to hang around whilst security is searching for you somewhere you shouldn't be.


Wherever you live, the chances are you’re in a country that could be run a little better, where trust may be feeling a little low. You may not care how their decisions impact you and you instead continue with your daily life ignoring the distracting scaremongering. Or, you may be actively involved in trying to create true change. We love that, in most countries, people have a choice in this, and that’s how we wanted to approach The Occupation’s gameplay design. The world is open for you to explore and it’s up to you what threads you find interesting and wish to follow in the world.


Daniel Hillben and Steven Crow are the security guards employed by The Bowman Carson Group and will be around to monitor your activity to make sure you’re not doing anything you shouldn’t be. Daniel Hillben has been with the Bowman Carson Group for many years so try not to get on the wrong side of him. You may have seen the acting work of Steven Crow in advertisements such as ‘Warts Away’ or ‘The Restorer’; Steve is working this security gig to pay the bills but his real aspirations lay in Hollywood.


Whether you chose to break into a office through the window, find an ID card or pull the power to the room, we designed the world to accommodate your choice, approach and need to interact with objects you may or may not need for your research.

Sincerely, if you read this far and enjoy the work we create, thank you. We put everything we have into these game and we really do appreciate every person that invest their time and hard earned money into the games we create.

- The White Paper Team

© 2018 WHITE PAPER GAMES LTD. "THE OCCUPATION" IS A TRADEMARK OF WHITE PAPER GAMES LTD.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
6 hMain
7.5 h Main + Sides
13 h Completionist
7 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2019-03-05T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
6.9 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
русский
audio
text
한국어
audio
text
You may like these products
Users also bought
User reviews
Overall most helpful review

Posted on: March 6, 2019

rtwjunkie

Verified owner

Games: 612 Reviews: 4

Decently Challenging Fun

I picked up The Occupation today, 4 hours after release. This is best termed a cerebral mystery adventure game. You are a reporter, investigating a bombing and someone’s supposed innocence. Honestly, I haven’t got a clue what’s going on beyond that, LOL. I have vague clues in my notebook, I can make many intuitive motions by mouse. A lot of that adds to my notebook, but my objectives are very vague. Graphics are different. They used the UE4 engine, but instead of ultra realism, they've seemingly hand painted everything ala Ether One graphics, similar to cel shading you might see in Prince of Persia 2008 or Call of Juarez: Gunslinger. The result though is perfectly suited to the game, which focuses on exploration, backstory, and investigative prowess. Also, it’s in some kind of weird resolution. I selected 1920x1080 because of alternate system monitor, and there are black bars too and bottom, so it becomes like 1920x980. Upon restart, half your video setting like full sized, Vsync and max frames goes bye bye. Although it is only a minor annoyance it needs to be fixed. This is a challenging game. There is seriously no hand holding. I picked up a piece of mail, and only by accident turned it over, and only then realizing I had the ability to open it and retrieve the 3.5” floppy disk inside. You have vague tasks that you need to follow, and no idea how to get them done or find the information you need. You get small windows of time to investigate/trespass (hopefully without getting caught) and have enough questions to ask of persons of interest. You are on your own, just like the real world. Trial and error...fun! So, in summary, 4.5 hours in, I’ve grown several new brain cells figuring stuff out one step at a time, but still don’t have a clue what is going on! Regardless, I like it, and want to keep going. It’s a case of I KNOW I must be smarter than the game. Recommend!!


Is this helpful to you?

Posted on: March 20, 2019

UnConeD

Verified owner

Games: 133 Reviews: 9

Engrossing but short, broken save system

The Occupation is a fun stealth-em-up in a polished retro noir setting. Crawl through vents, nick keycards, fax documents, hack chunky 90s computers and sneakernet the floppies, in contained but meticulously detailed non-linear environments. The game's unique twist is the real-time nature of each level, forcing you to complete the objectives within a fixed time window, as various timed events play out. When it works, it's fun, tense and fair, albeit short. But I have beef. The developers have made a classic mistake, namely, messing with the save system. I get it: they want actions to have consequences and players to stick with their choices. Fine. But like almost every other game that does this, the devs have written checks their game can't cash. Tension is sneaking behind a guard's back and swiping the crucial evidence before ducking into the shadows. Tension is a crucial clue missed due to running out of time. It is not Tension to get caught on shoddy climbing mechanics, or to be told by an increasingly irate NPC to leave the area through the very door he's currently blocking, while I try to bunny hop around him in exasperation and insta-fail the entire game. The devs have crafted a handful of sprawling puzzle boxes of levels, which want you to explore them to their fullest... but the only way you can access them is through a single permanent save slot in order, going through the same unskippable cutscenes, hearing the same self-important dialog over and over again. Look, it's simple: letting people skip cutscenes preserves, not diminishes, the impact of the story. "This game relies on an auto-save system" is dev speak for "You don't get to engage with and enjoy this content in the most accessible, convenient and reliable way possible." You may look, but please don't try to get comfy. For a stealth game where you play the nosiest person in the world, this is a fundamental mistake.


Is this helpful to you?

Posted on: January 30, 2020

AlexVhr

Verified owner

Games: 143 Reviews: 7

Timers and stealth don't really mix.

This game is a perfect example of what happens if game is based on mutually exclusive gameplay elements - results can be somehow confusing. In this game these elements are a non-lethal stealth gameplay and a permanently ticking timer. Now non-lethal stealth requres a thorought exploration and careful observation of the environment and it's inhabitants - turn every nook and cranny, earsdrop on every conversation, read every note, peek into every hole, try every door, map guard routs etc. to solve this complex puzzle and win. That's what makes the gameplay enjoyable, that's what such games are bought for. But the developers took it all away by including a permanently ticking timebomb, making the player race against time, punishing him heavily for being careful, patient and observant. "Oh, there is a note on the table...Could be important. And there is this rookie guard discussing lost keycards. No time! The clock's ticking - soon the janitor will enter that very important room, switching the alarm off - we must be there at all cost - it's one in a lifetime occurence! Go, go, go!" What is this, Splinter Cell? Metal Gear Solid? We can't quickly dispatch guards here by silently shoting them in the head or stunning them - it's a completely different game. Add to that a crazy "restart the whole level all over again if you fail" save system, and all of this quickly turns from enjoyable into annoying. The only way to somehow avoid this is to abandon the idea of trying to keep up with the timer completely and just explore the levels. Then plan the whole run using the knowledge gathered and execute it in one go. I'm not sure they intended it to be played like this though but oh well.


Is this helpful to you?

Posted on: May 3, 2020

landofozGirl

Verified owner

Games: 148 Reviews: 38

First Run Through

I was looking forward - I loved Ether One. When I heard it was timed, that was a concern. But I still bought it. After my first run through I have these thoughts-- *If you are an "early to arrive" person in RL, the timed setting will drive you nuts. RL I arrive abt 15 min before a meeting. It is hard to break the habit in this game but if you don't you lose opportunity. Timed games are not good for early arrivers. *Spatial understanding. I cannot function without a map. I have no spatial awareness of how things connect so trying to figure out where I am and where I am supposed to be was horrible. That said, at the end of the game, I had the bad ending because I did not accomplish anything. Even when I knew what I was supposed to do I could never get back to where I was supposed to be. *Mechanics. This game had such possibilities but I could not enjoy them as the mechanics were a pain. As a side note, I just finished Deus Ex: Human Revolution so I was used to doors opening, climbing stairs easily, drawers opening, etc. This game was a chore. Why did I have to press extra buttons AWSD to open or close a drawer. Why was I limited to one inventory item that frankly screwed me over as I had a diskette but apparently lost it when I "traded" items and didn't realize it. Why did I get notes that disappeared into my portfolio but I didn't get to read & didn't have time to find them. *Gameplot. Honestly, I didn't really get what I had to do for most of the game. Oh, yes, I understood the concept of what was happening but didn't get what I was supposed to do with reels and cards and diskettes. And when I did get it, I couldn't find my way back to where I needed to go bc I was lost, didn't have the right ID card, or ran out of time. Yes I will go back for a 2d run & may use a walkthru to better access the fun parts of the game. I understand the point of the timed game, but don't really see the value when the point of a game is to enjoy it and have fun.


Is this helpful to you?

Posted on: March 17, 2019

JeronC

Verified owner

Games: 151 Reviews: 1

Walking Sim but with challenge

Original concept but still has rough edges. The best part of the game are the chapters where you truly feel like an investigator straight out of a 50's film noir movie. And the feeling of succesfully following a lead and discover something important is very satisfying, and it gets even better when you can use that proof and see your suspect's reactions. Story I think is very good, some things you can see miles ahead but there's more than meets the eye. This game's strenght is in the details, not what's on the surface. The worst parts of the game are some wonky controls, climbing up to something doesn't always work the first time. There are some game breaking glitches as well, i had to alt-f4 and restart the chapter on 2 or 3 occasions. The worst glitch for me was dissappearing documents in my briefcase, so if you picked something up without reading it first and it has an important code on it, but you can't find it in your briefcase for some reason, well you're f'd. Also the walking animation could use some work. Overall it's a really interesting game and I recommend it. Just keep in my mind that you need patience and a brain.


Is this helpful to you?

1
...
3

Something went wrong. Try refresh page.

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language. Inappropriate content. Links are not allowed. Review title is too short. Review title is too long. Review description is too short. Review description is too long.
Not sure what to write?
Filters:

No reviews matching your criteria

Written in
English Deutsch polski français русский 中文(简体) Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access

Delete this review?

Are you sure you want to permanently delete your review for The Occupation? This action cannot be undone.

Report this review

If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.

Additional Details (required):

Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.

Report this review

Report has been submitted successfully.
Thank you for helping us maintain a respectful and safe community.