Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of t...
Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of their abuses of power, but to the most enigmatic order of the beloved Septian Church, the Gralsritter, snuffing out these would-be villains and claiming artifacts in their name is as everyday as professing one’s faith in the Goddess.
On the eve of another successfully completed mission, high-ranking member Father Kevin Graham is immediately assigned to retrieve one more artifact that rests beneath Grancel Cathedral. What’s more, even though this is a task he could easily complete on his own, he must reluctantly do so in partnership with his newest recruit, rookie Gralsritter and childhood friend Sister Ries Argent.
Thus begins the start of a routine mission that becomes anything but, delving into a new and mysterious realm that follows an unnaturally strict set of rules: Phantasma. Therein, the history of the Septian Church and the pasts of the many familiar faces who took up arms for the sake of Liberl’s future will be laid bare…and some may have been better off staying forever sealed behind closed doors.
A More Personal Adventure Trails in the Sky has become a fan favorite for thoughtfully written characters down to its NPCs, and for its final installment further focuses on fleshing out its playable cast via Moon and Star doors found as the story progresses.
Familiar Tactics, Brutal Combat Widely considered the most challenging title in the series, players are encouraged to iterate upon the combat style they’ve come to know in the 3rd’s predecessors by either enjoying its in-depth story on Easy or crying with frustration on its unforgiving Nightmare difficulty.
One More from Falcom Sound Team jdk Nihon Falcom is known for its brilliant music, and the Trails series has never been an exception, with the 3rd adding dozens of new tracks to keep players engaged as they journey through Phantasma.
Even More Olivier As if two Sky games was enough Olivier.
This game is just a tie end to the trails in the sky part which adds SO MUCH to the world and characters with the tone that this game uses which never fails to amuse me, the telling of Renne's story had me grabbing my chest as there was an explosion of various emotions cursing trough me, It was magical and powerful, as this series
This game was hard to get into for me since it deviates from the linear story of the first two in the trilogy. I wasn't really able to make myself care about the oddball priest that we barely got to know in 2. Other fans encouraged me to keep going and so I did. It's definitely not a smooth follow up from Trails in the Sky 2, but in it's own right the game is good.
The story becomes very heavy and more serious even compared to the first two and it was surprising but not unwelcome to see. If you liked the first two and don't mind a spin-off then I think this game is very fun to play.
As a fan of Falcom's Trails series for several years now, who's enjoyed many of the other games, I was pretty disappointed with this one. The entire plot feels like a long, drawn-out side-quest that doesn't add much of anything to the overall story arc built up in games that come before and after this particular title. Though it pains me to say it, I got the distinct impression this installment was a shameless money-grab that used the popularity of the previous two games as a selling point. This becomes painfully clear with all the recycled assets (i.e. 80% of the game has you trudging through the same old locations introduced in Trails 1 and 2. You even fight a gauntlet of the SAME EXACT bosses you dealt with in the prior games!)
One of the strengths behind the Trails series is its penchant for good story-telling and character development. While Trails in the Sky - The Third does add some background to major and minor characters from the first two games, it does so mainly through 'memory doors', a ham-handed flashback mechanism that makes the added story elements feel fragmented and out-of-context. Much of these stories could have been explored in the previous two games, in my humble opinion, and to be quite honest, many of them just...aren't...that...gripping. Some deal with minor NPCs that I didn't particularly care about to begin with, and some are simple slide shows with some background text on in-world people, places, and events.
Only the combat mechanics kept me from giving this 1 star. The battle system is polished and intuitive, and you can employ some decent strategy with orbment combinations. Thank God that underlying system was still intact.
In conclusion, if you're a die-hard Trails fan and can't get enough in-world lore and character tidbits, no matter how small, you'll probably be okay with this game. Otherwise I'd just skip the 40+ hours it'll take to play through and just watch a 20-min youtube video summarizing the plot and key events instead.
If you liked Trails in the Sky first and second chapter, this is for you. All the old characters are back and backstories are revealed. The plot is nothing to write about, it's not about the plot, it's about seeing old friends again. Easy to recommend, but if you thought the Second Chapter re-used too many assets, this one goes a step beyond. Falcom really got three games out of the First Chapter. Still for the intended audience, it's great.
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