The world is over.
But it's not quite over for you... at least, not yet. And now that you've got thousands of tonnes of locomotive at your disposal, you've got the definite advantage over the infected hordes. This is The Final Station.
The real question is whether or not you'll help the survivor...
But it's not quite over for you... at least, not yet. And now that you've got thousands of tonnes of locomotive at your disposal, you've got the definite advantage over the infected hordes. This is The Final Station.
The real question is whether or not you'll help the survivors get to their destinations.... or let them die and loot their bodies. Sometimes people can be more trouble than they're worth.
A post-apocalyptic adventure about travelling a dying world on a train.
A story that goes through 5 chapters, with large inhabited stations at the end of each one.
Infected are ready to stop your progress whenever you exit the train to look for supplies.
Maintain your train in operating condition and craft valuable items from the resources you scavenge.
Don't expect to shoot your way through the crowds of infected. Supplies and ammo are very limited.
Pick up survivors along the way, gaining perks (and hindrances) for your troubles.
Scavenge for loot at stations and craft useful supplies.
Sell your loot at inhabited stations for useful upgrades to your weapons.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
First, I beat this game on PlayStation 4, and it stuck with me. The soundtrack is wonderful, reminding me of the decaying beauty of autumn. Gameplay is very simple and primitive, but great as it is, and I would change a damn thing about it. Like Limbo, Inside, Machinarium, and Valiant Hearts - very atmospheric, beautifully made, and must-have for indie lovers.
The game is fairly bizarre. Not necessarily bad, just very much its own thing.
Survival horror-esque, with some slight strategy to climb through the levels and some environmental puzzles. The gunplay is a little underwhelming.
Main thing is the story, which is told through notes, dialogue, but, most impressively, through the environment and how it changes as you progress. A lot of it is implied, and a bit of it gets lost in the shuffle (see below).
The train portions just flat out suck: your passengers talk to each other, and you have to bring them food and medicine as they starve or bleed to death or both. A lot of their observations are interesting.
But you're busy running to grab food, medicine, and do train maintenance or whatever, so the floating, temporary, dialogue goes by and you can't ever recover it.
However, overall, definitely can recommend for the interesting gameplay and exploration but mostly for the quirky, dark, sad story. It can also be a pretty and textured game.
I liked the graphics style and the story is somewhat intriguing at first, but the game is much too short (~5h), too easy and then just ends without revealing more than a few hints about what has actually happened.
Though the core mechanisms work well, they are very basic and there's no development towards higher complexity later in the game. Like you get a machine gun as weapon very late in the game and then it ends quite abruptly without really putting that new weapon to good use. Until then, more or less every level repeats the same principle.
In the end, it felt more like an extended demo of something that could be a game than like a full fledged game.
So, yeah, I kinda enjoyed it while it lasted but it's not like I could wholeheartedly recommend it as something that you have to play. If you know what to expect and get it on sale, it's still worth playing.
Very immersive. It has captive storyline that leaves you more questions and guesses, than answers. Music is awesome. Retro graphic used just right. Lots of small details in environment makes you fill this is for real. This game was made with soul.
Controls are smooth. Its not complex. But also not making you feel like if you fight with game mechanic.
Bit short. The train mechanic seems to have lot more potential in mind. Probably author feared not to finish the game. Or maybe because this is his first game making experience. All game was done by 2 men: one artist/game designer and one developer. Anyway, game is long enough to tell all the story and and short enough not to get bored.
This game is about story and immersion. Not about RPG, grind, useless stuff collecting, far-fetched replayability... you know, all this modern stuff to make you play games longer, than you actually should and interested.
The game would be fantastic, without bug(s). I bought a $800 laser sight, which doesn't work. It was a known bug in 2016!
I didn't have money for clip extender, but maybe better this way, because I read a lot of comments that doesn't work either.
It's a shame, because the game could a 4 or 5 star game.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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