Posted on: January 26, 2019

Savior42
Verified ownerGames: 449 Reviews: 7
Way too few choices
The description of the game should have started with the last paragraph, because it describes (almost) fully what to expect from it. It IS text heavy (which is not a problem, though I was genuinely surprised how much text I've read through after reloading a save and using the "skip" option). The images it features are drawn nicely, but there are only so many (about seven characters + backgrounds). The story is interesting and brutal, if a bit short (2-3 hours worth). For all those, the game could still have been good. Unfortunately, it is let down by the number and weight of choices the player is allowed to make. I haven't counted, but I would be very surprised it there were more than 20 screens in the game which asked for user input. Not only that, these choices mostly have no consequence, and only affect the next few lines of dialogue. In the end, there are no branches in the storyline (apart from the last choice) and players are unable to influence how the story unfolds in any meaningful fashion. In other words: "visual novel" here doesn't mean a "Choose Your Own Adventure" / "Fighting Fantary"-style experience. Instead, it is as if players could choose between two versions of the very first paragraph of each chapter in a novel. Which does not a good game make.
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