Posted on: May 23, 2016

series101
Verified ownerGames: 24 Reviews: 1
Bad Controls Limit Fun
After playing with DOSBox settings I was able to get this game running rather smoothly. That said, even when the game runs smoothly it can still be a clunky mess because of the awkward way your character turns, runs and jumps. So much of the games dungeons is platforming and you will die because the camera moved at a weird angle and couldn't see the floor, because you can't control the distance of Cyrus' jumps and because you just straight up fell through the floor after climbing to the top of a platform. Problems with the controls can be limited by rebinding the keys to modern WASD movement, E for action, Q for free-look/blocking. I did like the story and I appreciated that game did not hold your hand with glowing arrows telling you where to go. The puzzle at time could be hard but mostly fair if you took your time and in some cases, took notes. There are some puzzles where poor collision detection made it hard to operate and I had to reload several times because I got stuck in a jumping or landing animation. Reloading because of being stuck in an animation, stuck in a wall/floor/enemy/conversation was common in my playthrough. Combat suffers from the same complaints along with finicky movements, bad camera angles and cheesy animations when fighting larger enemies. I want to recommend this game because it has an interesting story, a bit of mystery and it explores a time in Tamriel when Tiber Septim was still growing his empire. But it is a bad game. Some people make excuses for this game because of it's age but it 1998 saw the releases of "Thief" and "Legend of Zelda: Orcarina of Time." In the end this game feels like a "Tomb Raider" rip-off with worse controls and worse platforming.
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