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The Dig®

in library

4.5/5

( 125 Reviews )

4.5

125 Reviews

English & 4 more
5.995.99
Why buy on GOG.COM?
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The Dig®
Description
A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internation...
User reviews

4.5/5

( 125 Reviews )

4.5

125 Reviews

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Product details
1995, Lucasfilm, ...
System requirements
Windows XP/Vista/7/8/10, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible w...
Time to beat
7 hMain
7.5 h Main + Sides
7.5 h Completionist
7 h All Styles
Description
A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG

An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.

Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface.

What they uncover is anything but routine.

Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante’s inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels.

But no Cocytans.

Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins, and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainty? To return to Earth, they must dig for answers, both on the planet’s surface and deep within themselves.

From the combined talents of LucasArts and legendary Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.
  • Nearly 200 locations and hundreds of puzzles
  • Robert Patrick of T2 as the voice of Boston Low
  • Special effects contributed by Industrial Light & Magic
  • Dialogue contributed by award-winning sci-fi writer Orson Scott Card
  • Alluring Wagnerian musical score sets the epic tone

LucasArts, iMuse and the LucasArts logo are trademarks of Lucasfilm Ltd. in the United States and/or other countries. © 1995-2009 Lucasfilm Entertainment Company Ltd. All rights reserved. iMUSE is a registered patent of Lucasfilm Entertainment Company Ltd. iMUSE U.S. Patent No. 5,315,057.

Goodies
manual reference card novella novella (Brazilian-Portuguese) manual (German) manual (Spanish) manual (Italian) manual (French) reference card (French)
System requirements
Minimum system requirements:

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

This game is powered by ScummVM

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

This game is powered by ScummVM

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7 hMain
7.5 h Main + Sides
7.5 h Completionist
7 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Release date:
{{'1995-11-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Company:
Size:
537 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
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User reviews

Posted on: April 1, 2022

Robinson02

Verified owner

Games: Reviews: 14

Avoid- nice graphics, lousy game & story

The Hollywood influence really shows here, with the usual nonsensical reasons for splitting up a group in a dangerous environment, overly sarcastic replies to everything mistaken for humour, huge leaps in logic and characters realising unknowable things to move the plot along. It would have worked better as another tacky movie full of unlikable characters and visual spectacle (because that’s all you get here). By the same token, you do get a nice musical score, at times worthy of a movie and some beautiful art design. The puzzles start off reasonable enough for the first 10 minutes, but soon start to take some liberties with ‘logic’. There’s a lot of large empty environments to walk through, so plenty of time to let your mind wander and think about better games as you back track to try that one new item (which may as well have been invisible as you clicked on it by accident) on that one random hole you found (which your character will know the advanced alien function of, despite talking like a stereotypical ‘yee haw’ army meat head… his stupidity is reinforced by the fact he’s often insulted by a snippy woman who uses constant sarcasm to show that she’s so much smarter than him). This is the game that really showed me I’m guided by nostalgia for point and click adventures and that with an ‘adults’ mind I can no longer look past the paper-thin plots, illogical puzzles and sloppy design. I could have forgiven a lot if the ending had been at all meaningful, but it was a let-down.


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Posted on: March 21, 2015

PunkTimur

Games: 142 Reviews: 2

Not the best of Lucasarts

The Dig is essentially a Lucasarts version of Myst with way less logic or beauty in it. You get to an empty alien planet with some islands upon an endless ocean, you search for the keys opening ways to these islands, you build A Device. Sounds familiar? The puzzles were rather hard (for 1995), made harder by near absence of any logic. You basically had to pixel-hunt on each screen and if stuck - try to apply everything in your inventory to hot spots. There are some good tricky puzzles, but being rather hard they are made even harder by bad graphics. And yes, the graphics were dated even by the time of release. Really, this came out after Mission Critical! What worked for Full Throttle, didn't work here. And was not helped by strange mix of cartoonish characters and 3D-cutscenes. Some people praise the atmosphere, well, there is some, although in my opinion less than even in original Zork. But it gets repetitive pretty fast. But the main problem for me is the total lack of motivation in the story and infernal dialogue quality (written by Orson Scott Card!). There's a huge asteroid going to crash on Earth! Lets assemble a rag-tag team and send them out. They'll be bitching each other in space and trading inept jokes, sure, that's what you do with IMMINENT DANGER hanging over your planet. They get stuck light years from home on an empty planet without food, water nor way back - what do they do? Right, bitch each other and trade lame jokes! Seems like, as with graphics, the game tries to be both serious and funny and fails in both. You'll find yourself clicking through these dialogues just to stop them from ruining the last bits of rather thin atmosphere the game managed to create. And yes, it was made by Steven Spielberg, and it shows: he had a very vague idea of what a good game consists of. It's playable, but not on par with real Lucasarts classics like Monkey Island, Day of the Tentacle or even Zak McCracken. Get for collection, don't expect miracles.


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Posted on: June 24, 2015

athon78

Games: 718 Reviews: 9

Pretty disappointing

When this game came out, I tried my absolute hardest to love it. It certainly sounded amazing on paper. Unfortunately it's an exercise in mediocere tedium. The oppressively "serious" atmosphere does nothing to elevate the pretentious yet still run-of-mill story - it only serves to drain away some much needed life and humor from a game that sorely needs it. Further, the puzzles often are less than logical and require lots of backtracking. Don't get me wrong, this game is not at terrible. It simply fails to live up to its own hype, and the general reputation for excellence Lucasarts adventures had at this time,


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Posted on: March 27, 2015

DarkSavant

Verified owner

Games: 216 Reviews: 10

More fiction than science

Perhaps it was a great game in 1995, but 20 years later it looks just ok. Somehow I missed the game when it was published and decided to try it when GOG made it available. I finished it over a weekend and was a little bit disappointed. The plot is ok, but has more fiction than science and the game gets very cheese by the end. Some puzzles were very annoying and unnecessary tedious (e.g. the repairment of the power plant using a service drone, putting together a carcass of a dead "turtle", figuring out the purpose of the alien device, etc). There is an element of pixel hunting, for example when an item is given to you but was put not into your inventory but on the floor of the same colour and it was very easy to miss it. And there is a lot of digging in the game, so be ready to use your shovel often (the name of the game is "The Dig" for a reason). Overall the game is ok, but nothing impressive impressive. Though, picturesque locations and good voices make the game more enjoyable. It is difficult to find a direct comparison for "The Dig", but if you want something futuristic, I would recommend "Beneath a Steel Sky" as a better alternative.


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Posted on: March 5, 2017

notxlated

Verified owner

Games: 418 Reviews: 9

Not worth it

The game start intriguing, but soon it become slow and more and more cliché. The ending is just as generic and stupid at it possibly could be. (I know there's an alternative ending, but I doubt it's more satifying). The puzzles involve lots of backtracking and are incredible obscure. The interface, especially for dialogs, becomes a nuissance fast, since you'll end up with unskippable repeated dialogs over and over again. Even the presentation of the events is cringeworthy. (Slight spoilers following:) A monster-spider that is not capable of climing over a close edge, an old military who loses a fight because it starts in a cutscene where he suddenly does not pay attention anymore for the opponent who is shouting that he'll gonna kill him, a weird multidimensional space that drives people mad except the hero, because he says: "No, I have to stay clear!" – well, what a brillant idea! Besides the somewhat clunky start nothing was enjoyable in this game. I don't get the average rating. Must be insane amount of nostalgia.


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