THE CONTROLS WILL EFF YOU
When I look back on it, why'd I buy this, or even think it would be any good...?
Your jumps, double jumps, mid-air dashes, and grappling hook shots WON'T fire when you need them to, and you'll often end up HURTLING down to the very bottom of the level; the levels in this game often have a lot of verticality to them, so you'll experience this A LOT.
The game can't seem to decide whether it wants to be linear, or a Metroidvania; many of the levels could've used an in-game map, which, the game lacks an in-game map system of any sort.
There ARE fast travel portals sprinkled about, but they're few and far between, making backtracking to certain spots in certain levels still that much more tedious, even after you've picked up whatever ability you need to pickup whatever powerups you can afterwards.
The music was very bland, and really just a very few notes played on a loop incessantly for any particular area.
The 5th-or-so level, the whale's gut, there's a mid-boss that functions as a tutorial for the Charged Attack, but the game is SO BAD at teaching you how to use it, you'll think the game has been SOFTLOCKED (another reviewer alluded to this in their review); had to watch a YouTube clip to figure out how to do it properly, all just so I could lay this abomination of a game to rest...
The game tries to be all grimdark (yes, the original Brothers Grimm fairytales were certainly that, but even THEY'D tell the people who made this game to reel themselves in), and all the fairytale characters that you fight are all essentially psychotic in some way.
The Little Mermaid in this game has such a fascination with the human world, and a misinterpretation of what human things are used for, that she had a fountain made of toilets and urinals; points for creativity, at least.
It's also possible to Platinum (100%) the game before even actually finishing it (before even finishing the final level or defeating the final boss), and without even discovering all the powerups or covering the entire "map" of each level...
Don't bother trying to play the game on Hard - you don't get rewarded for it - the enemies are veritable DAMAGE SPONGES on the easiest difficulty.
The chase scene at the end of the third level will EFF you so HARD, because it scrolls by too quickly, and you have to do it all in ONE run, without a checkpoint in-between; I'd say that was the HARDEST scenario in the entire game, but the second-to-final level EFFS you pretty hard, seven-ways-till-Sunday, too.
The combat and platforming in this game are just OBJECTIVELY BAD, but ESPECIALLY the platforming.
The plot twist at the very end was also very unnecessary, and while it was a little bit hinted at a level beforehand, still felt right out of leftfield, and only served to drag out a game that had long since outstayed its welcome.
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