Posted on: June 1, 2019

fahbs
Games: 353 Reviews: 89
Okay-ish, could have been a lot better
Wake up in a Silent Hill type nightmare world version of a high school. Wander around trying to escape. The atmosphere is decent. The trick is that there's a Clock Tower-ish killer wandering around. Listen for it, avoid it, hide from it. That part is where the game started to lose me. There are no consistent mechanics to it. Trying to hide will almost never work except in scripted spots (usually it will just stop in front of your spot until you run out of breath). You can listen for the killer, but some reason even though you can hear it through walls and down long corridors, you cannot hear its footsteps at all on stairs. 90% of the time you get discovered by the killer will be when it suddenly pops out of the stairwell in front of you. There's no way to plan for it and it feels cheap. The other gameplay fumble is the game never pauses, even when you're going through your inventory. This makes stamina regenerating items useless because you can't stop to use them during a chase, which is the only time you'd use them. Despite this, the game is fairly creepy and enjoyable, until the final act. The layout of the school suddenly changes and you're given no time to explore it. It's just one big chase sequence through a changed school with a now worthless map so you can't navigate. Die, and start the entire act over. I quit at that point and never finished the thing.
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