Posted on: June 7, 2018
Games: 0 Reviews: 8
Pretty frustrating
I've only played a few hours, about 3 fights in or so, but I don't think I'll be playing anymore, mainly because the combat system is very frustrating and has problems that existed within games of this genre for many years now. The story so far was kind of ok, the art is more memorable than it is beautifull, but I really don't want to deal with the problems the combat gives me to find out what happens next. Most of the problems for me are in the combat. Some of them are objective I suppose, but most of them are just things I am annoyed with. The differing unit sizes, the small size of maps, the really really bad UI that keeps hiding information from me, tooltips that don't apply to every icon leaving me guessing what this or that thing does, abilities that don't tell me how much actual damage I'll be doing, enemies being blocked by allies means you can't see the full potential of an enemy's movement range, not being able to see an enemie's/ or allies attack range without telling them to attack first, meaning you can't see that stuff before you chose to move, movement being a separate action means there's even more confusion. All of these things lead to death of allies and general frustration. Wether it's my fault or not, I'm just not going to deal with it. Many of these problems exist in the Fire Emblem and Heroes of Might and Magic series, and some of them were even solved, many years ago. The music story and art as well as enemy diversity wasn't too great, but perhaps I just didn't get to see them as I quit about 1-2 hours into the game.
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