The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:
“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”
The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quest resolutions and a well-developed diplomatic path.
Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
I won't spoil it too much for you, except for saying that it's a really well thought out game in terms of story and C&C. If you like the Roman era, you will love this.
Game starts in tiny window. Changing the resolution istantly crashes the game. Changing to fullscreen instantly crashes the game. Continuing the game in its tiny window makes it virtually unplayable.
I got it for free last year for some reason I can't remember, but I still have to warn people. DO NOT PAY FOR THIS BROKEN GAME.
theres better for cheaper. it looks, feels, and acts like it was made in someones moms basement. please, if you are out there devs, quit while youre behind
Reviewing just demo (didn't catch me enough to buy it now):
this is interesting piece for me, quite different from other RPG games, so it was nice to refresh the way I look on/play them. But I don't like some of those changes.
What went good:
- combat looks interesting. Sort of unfair how huge difference can be made with different weapons/tactics to the outcome, also the random luck can make some fights, which are "on average" impossible, worth couple of loads, because sometimes you get trough with few lucky first strikes. But overall this was very enjoyable; at least when you fail, you know it immediately and reload.
- story and optional paths, looks like somebody put lot of effort into it, and generally I did enjoy it, the settings, quests, many options/outcomes.
not so good:
- This game resembles an interactive book, where you read pages and choose on which page you want to continue to read (rarely interrupted with combat screen). A not so well written book, sorry. The writing is great for a computer game, but when you compare it to best books, it's just mediocre. Main problem for me is probably the density (too much reading over hour of game play).
- a bit too few battles, even if you want to play as a fighter (unless you are very very skilled player, and manage to do even the hard fights, which look plain impossible at first sight, but I have seen videos of doing them = at that point the game has "enough" combat :) ).
what was annoying to me:
- dialog options: sometimes it's hard to foresee where your hero is going even within single dialog, and sometimes the consequences of your choice become known to you even later. And with so many options being destructive to your progress in particular quest (or even whole location). You will find yourself "backtracking" the options tree most of the game play time. Which brings me to save/load UI, which is tedious in demo as well.
I can imagine to really enjoy this with walktrough help, saving me the backtracking.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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