For Science! is an expansion to Tesla vs Lovecraft which further elevates Tesla's technical innovations.
The Dreamlands: Enjoy the infinite planes of the Dreamlands, ever increasing in difficulty and rewards.
Eldritch Signs: Completing a level with 100% health left will grant you an Eldritch Sig...
All the additions and changes this DLC make are welcome and improve the game, hence my five-star rating, but I can't help but be annoyed that many of the new things have clear antecedents in 10tons previous game Crimsomland, making it hard to believe they weren't deliberately removed from the base game in order to sell desperately as DLC.
All this "DLC" does is unlock already existing content which makes the game easier, like the option to permanently increase health and damage, as well as better weapons and perks.
There are no additional levels and if you bought this DLC after finishing the game (like I did), it's a complete waste of money since the devs seem to have just locked away minor content to sell it for 5 extra bucks (with regional pricing).
This stuff should be included in the first place.
The original is great (gave it 5 start) and these kinds of games by nature are repetitive however this DLC doesn't add anything special.
Basically for each level (or plane) a certain amount of damage and speed is added to the enemy which supposedly should make it harder but it makes it easier to reach higher levels faster.
The new BFG, which is uber strong, together with EPIC weapons appears to frequent which makes the game even easier and more repetitive.
Stick with the orignal and you'll be more than fine!
While the main game offers enough content as it is, the Dreamlands Planes are a welcome addition if you plan on maximizing all your abilities, as they add a welcome increase in difficulty to keep up with your increase in perks.
Would've been nice to see a few new maps, but the addition of the new perks and ESPECIALLY the Epic weapons make up for it.
#Summary (70%): Tesla vs Lovecraft is a fun twin-stick shooter, but it has issues. This DLC tries to address those—especially the grinding—with varying success.
#Review: ‘For Science!’ feels less like traditional DLC and more like a content patch. While it adds plenty of new toys to play with, they are there to address the core game’s problems.
For example, all weapons have a small chance to spawn as an epic variant. Although these have insane stats, they still cannot turn many weak guns a viable option. At least they can help to stay alive until something good comes along.
We also get some nifty new guns; for example, the Uzi is my new favourite high-DPS weapon. On the other hand, I have no idea what they were thinking with the laser pistol. Even its epic variant is a piece of garbage.
The perk system also received a shakeup with some helpful additions. The perk pool looks almost decent now.
As for the crystal grinding… well, they tried. I like the one-time bonus we receive if we finish a stage at 100% health. I am not so sure about the new Neon Chrome style endless difficulty, the Dreamlands. In theory, its higher difficulties spawn a ton of crystals per level. In practice, since it is algorithmically scaled, it will get out of hand fast. It helps with the crystal grind but by replacing it with possibly an even worse one.
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