Posted on: April 17, 2021

DONKHAILAN
Verified ownerGames: 792 Reviews: 4
Solid game for the price.
I'm having to re-write this since I don't have enough characters to get all my thoughts out, so here's a quick Pros/Cons list. PROS +Pick/Ban matters quite a bit and the game puts a ton of emphasis on this. +Game has a living world that introduces new heroes and buffs/nerfs depending on hero performance. This is usually dictated by Win Rate mixed with Pick/Ban %. +Allows you to simulate, by default, a game to test compositions once a week. +Can unlock strategy slots over time to help fight teams with a more specific gameplan. However, this really boils down to positioning, ult early/late into game, and stagger ults or combine. +Characters names can be customized, if that is your forte (I know some fans of this genre will like that; I'm ambivalent to it, personally) +Can craft items outside of the games to get some bonus stats for your players. +While rare, it is possible to simply overpower enemies if your players are simply way more skilled than the opponent and get comfort picks (had it happen once so far out of the entirety of the Amateur League and 2/3 into Semi-Pro League), adding a bit of realism to the game's logic. CONS -Out-of-game management is extremely lacking. Lacking as in, all you do is sign player, renew contract at the end of the season, and that's that. I would have personally liked a bit more to do. -Buff/nerf logic is sometimes insanely dumb (Why does Priestess in my save keep getting buffs to ATK? I don't think I've seen her swing that stupid staff once, and I'm not picking her for that reason anyways! lol.) -The Hero Composition Simulator lacks the ability to add strategy to see if a composition would fare better or worse (ex: Maybe I barely lose with my current comp into Pyromancer, but we win instead if I tell my players to spread out. I'd like to test this, but can't). -AI Pick/Ban logic not the best. While they combine overall trends mixed with what your team is good at/tend to pick and recent games, they lean too much in overall trends.
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