Tavern Master Demo is available here
Design and build your own medieval tavern!
Tavern Master is a medieval tavern management game where you are in charge of building, maintaining and running your very own cozy tavern!
Buy tables and benches, fill barrels with drinks, hire staff and you are re...
Tavern Master is a medieval tavern management game where you are in charge of building, maintaining and running your very own cozy tavern!
Buy tables and benches, fill barrels with drinks, hire staff and you are ready to serve your first customers. Make sure your employees are happy, there are enough drinks and seats for guests and soon you will be able to expand your business in various ways.
Build a kitchen and hire chefs to start serving food of all kinds. Make sure that there are enough ingredients or your customers might leave angry
Hold special events to attract special customers who have very specific food and drink requirements. They will come in the morning and stay all day
Hire musicians to attract more people to your tavern and make customers have more patience while waiting for a drink
Build your dream tavern
You will have many tools at your disposal that will help you create a perfect tavern. There are many different walls, floors, fences, stairs and furniture that will make every tavern unique. At the beginning there will not be enough gold to buy the best quality furniture but as your business grows so will the tavern! As a cherry on top, make sure to think of an amazing name for it!
Optimize the workflow
In order to attract customers you will need to have enough seats and tables with a light source close by. The surrounding area also needs to look beautiful and decorations will help with that. At one point there will be a lot of guests coming in and it is important that your staff can serve everyone before they leave angry from waiting too long. In order to do that you will have to design the space so there is an efficient way for your employees to walk in an optimized route.
Create rooms for overnight stay
Some of the guests will want to spend the night so it’s a great thing that you can create rooms with beds in your tavern! Every room will be rated with stars from 1 to 5 which will determine how much money you can earn from the guests. It’s your choice if you want to create big rooms with 5 beds or smaller rooms with expensive furniture that would make guests spend more money.
Many ways to play
There are many different possibilities in Tavern Master and there is no single best way to play. You can spend your time decorating the tavern and making it look cozy and beautiful, you can work towards maximizing revenue by adjusting seating arrangement, prices and salaries for the staff or figure out a completely new way like building only bedrooms instead of having the bar and the kitchen.
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This game is really fun and hooked me right away. It is super simple to learn. Like the others have said, it's a slow paced, relaxing game but very engrossing. Super for stress-free unwinding at the end of the day.
I love building games and it's really cool that you also get a plot across the street from the tavern on which to build a garden. And it comes with a "sandbox" version that gives you unlimited funds that you can use to build to your heart's desire. This is a VERY nice feature for when you just wanna build and don't want to do the busy work of grinding for cash, recipes, items, ingredients, etc. I go back and forth between the two modes depending on how I feel at the time.
I hope they keep adding content and making updates.
I’m really into these meditative fantasy games because they fill the gap between my sessions of triple A fantasy titles. Tavern Master is an ideal game for unwinding, but it has a significant flaw: the lack of attention to detail.
When the activity is minimal and all you do is gaze at screen, the minor imperfections become quite irritating. For me, it was:
The ambiance is severely lacking. Where are the sounds of the encircling forest, the nearby river, or the tavern walls creaking, crowd hum (crowd hum, not distinctive annoying repetitive lines)? The tavern is roadside. So, where are the road sounds: the clatter of hooves, the rumble of passing carts? In the past, games lacked ambiance due to hardware limitations. Now, it seems like sheer laziness and a disregard for detail. You can find all sorts of free sounds on freesound org.
The ability to view the entire map from a low angle is a fantastic feature for me. You can angle the camera down to the ground, pan over to a table, and it feels like you’re sitting right there in the tavern. However, this also exposes the poorly designed map. First off, a simple skybox with images of mountains, forests, and castles would greatly enhance the game’s visual appeal. Just five background images would do wonders.
Also, the proportions of the road, trees, and distant castle need to match those of the people and taverns; they’re currently too small. The developers’ reasons for this size discrepancy are unclear to me. The road by the tavern is far too narrow—it’s a main road after all, not a forest trail. Adding more decorations to the map would be excellent. As it stands, the map looks more like a student’s project to learn Unity rather than the work of professional artists.
For a game that’s all about the meditation, the developers’ indifference to the audio and visual details is baffling. I’m hoping for improvements in the next update.
This game does not come with a deep-thought storyline and rollercoaster plot-twists, or a complicated tutorial, or a 650 km² open world map, or massive multiplayer suppert, or ingame shops and real-money beautifications, or several season pass in which the not existing DLCs can be bought at bulk, or eye-watering graphics with triple RTX blending shaders (what ever that may be).
No, this game is for you to wind down after work, to keep you just as challenged to keep you hooked, not too much and not too less, to provide you a feeling of slight accomplishment when you unlock a new feature and you see it works good, to not scare you with multi-dimensional skill- and research-tech-trees.
Does it have some bugs or exploits? Yes, some.
Is it yet fun to play for 15-20 hours before you reach endgame? Yes, certainly.
If you are into managing games and you can spare a few coins, toss it to Tavern Master. Or play the prologue first and see for yourself
The game keeps crashing constantly and is unplayable.
This will happen as soon as you add the second floor of your tavern and even more so when you add the third floor.
Sometimes we wish there were more gameplay mechanics, but it's still enough to chill while watching your tavern grow. Maybe it's lacking in decoration, but it's still a very good game that I recommend to all aspiring tavern keepers.
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